12-14-2007, 05:29 PM
No more AR + Prep in 2.3.2:
It's really too bad you have to give up all the tasty mid-combat talents to get Shadowstep. I'd love to try raiding with it and still be competitive.
Latest Patch Notes Wrote:* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
It's really too bad you have to give up all the tasty mid-combat talents to get Shadowstep. I'd love to try raiding with it and still be competitive.