10-20-2007, 09:11 PM
NDA is lifted!
I got into the Beta only a few days ago and haven't stopped playing since.
Likes:
-Hack n slash, hack n slash, hack n slash. I love it. None of this pansy roll-a-dice stuff! Well, not as much of this pansy roll-a-dice stuff!
-Item drops. They're everywhere! It feels more like Diablo with every mob I kill:D
-Level randomization. 'Nuff said.
-NPC voice acting. They say some of the weirdest stuff...
-The mixture of sci-fi, magic and melee weapons. A friend of mine scoffed at swords being used in 2038 but he soon changed his mind after playing my Blademaster for a bit. They make it work well.
Dislikes:
-Does it ever get hard? I was level 9 and had just gotten to Charing Cross Station and as a Blademaster (a class that perhaps need to be nerfed?), I never really felt challenged. In fact, I didn't die once and I never got a HC D2 character past 22 (ie I am not a cautious player.)
-Melee weapon collision. It seems way to easy to hit stuff with swords. I often swing at something then swing again, assuming I missed only to swing through the air over the corpse (or, more often, into another mob that has run up:P).
-Random bugs. Disappearing tooltips, perma-attacking, getting stuck in terrain.
Looking back on my likes, I see that I like HGL mostly because it's like Diablo... I'm ok with that:lol:A question I have for anyone who played more than me: are there ever bosses that are challenging or require a group? For instance, I could go start a single-player D2 game and get to Andy but would probably not be able to kill her until I got a few more levels. Is there anything of that level in HGL? Also, on that note, do the surroundings ever change? Maybe not as drastically as between acts in Diablo but... anything? Perhaps something coinciding with aforementioned challenging boss?
I got into the Beta only a few days ago and haven't stopped playing since.
Likes:
-Hack n slash, hack n slash, hack n slash. I love it. None of this pansy roll-a-dice stuff! Well, not as much of this pansy roll-a-dice stuff!
-Item drops. They're everywhere! It feels more like Diablo with every mob I kill:D
-Level randomization. 'Nuff said.
-NPC voice acting. They say some of the weirdest stuff...
-The mixture of sci-fi, magic and melee weapons. A friend of mine scoffed at swords being used in 2038 but he soon changed his mind after playing my Blademaster for a bit. They make it work well.
Dislikes:
-Does it ever get hard? I was level 9 and had just gotten to Charing Cross Station and as a Blademaster (a class that perhaps need to be nerfed?), I never really felt challenged. In fact, I didn't die once and I never got a HC D2 character past 22 (ie I am not a cautious player.)
-Melee weapon collision. It seems way to easy to hit stuff with swords. I often swing at something then swing again, assuming I missed only to swing through the air over the corpse (or, more often, into another mob that has run up:P).
-Random bugs. Disappearing tooltips, perma-attacking, getting stuck in terrain.
Looking back on my likes, I see that I like HGL mostly because it's like Diablo... I'm ok with that:lol:A question I have for anyone who played more than me: are there ever bosses that are challenging or require a group? For instance, I could go start a single-player D2 game and get to Andy but would probably not be able to kill her until I got a few more levels. Is there anything of that level in HGL? Also, on that note, do the surroundings ever change? Maybe not as drastically as between acts in Diablo but... anything? Perhaps something coinciding with aforementioned challenging boss?
"Just as individuals are born, mature, breed and die, so do societies, civilizations and governments."
Muad'Dib - Children of Dune
Muad'Dib - Children of Dune