02-25-2003, 09:13 PM
Damage types used in the game.
5 through 10 are used by some of the monsters for their effects (life and mana are not the same as the life leech and mana leech effects from items). Type 11 is not used, but would function similar to the way poison is handled (damage per frame over a set number of frames). There is no resistance effects available for the burning damage in the game. Graphic for the Burning is an orange billowy fire about the character.
Other unusual things in the game that produce damage (such as Crushing Blow, Deadly Strike, Open Wounds etc.) are game effects. In cases such as Crushing Blow, the code is set up to have it simulate as if it were being handled in manner similar to physical damage. This coding for each of the effects is done on a case by case basis.
For Open Wounds, it is just a matter that the effect will only trigger if damage is actually done (type does not matter) AND the damage was delivered by a skill that is dependent on the weapon in hand for its use.
P.S. Open Wounds is not an affix. It is a property that is used in one cube formula and some set and unique items.
Code:
- Code Elemental Type
0 None
1 fire Fire
2 ltng Lightning
3 mag Magic
4 cold Cold
5 pois Poison
6 life Life Drain
7 mana Mana Drain
8 stam Stamina Drain
9 stun Stun
10 rand Random
11 burn Burning
Other unusual things in the game that produce damage (such as Crushing Blow, Deadly Strike, Open Wounds etc.) are game effects. In cases such as Crushing Blow, the code is set up to have it simulate as if it were being handled in manner similar to physical damage. This coding for each of the effects is done on a case by case basis.
For Open Wounds, it is just a matter that the effect will only trigger if damage is actually done (type does not matter) AND the damage was delivered by a skill that is dependent on the weapon in hand for its use.
P.S. Open Wounds is not an affix. It is a property that is used in one cube formula and some set and unique items.