06-09-2003, 02:08 AM
Quote: The 'fix' was that the character screen would be using the correct (ARx4) value for generating the chance to hit information instead of the inncorrect (ARx1) that it was using before.
Just to clarify this. I'm assuming you mean that the "some monster's chance to hit character = X %" i.e. DR % is now displayed correctly reflecting the monster's true AR against the player and including the clvl/mlvl differential.