06-08-2003, 06:10 AM
My very first Amazon was started after a year or two of playing Rogues in D1. Consequently, she played through Normal with a bow, no bow skills and pumped passives. Diablo rewarded her efforts (that final battle was an hour long at least) with Silks of the Victor. She then retired shortly after entering Act 2 Nightmare. (I had a hard time finding a decent damage bow for her, especially since the bow damage bug existed at that time. Mephisto dropped a nice rare bow for her, but the game crashed and she lost it.)
I recently retired a Concentration/Whirlwind/LeapAttack barb after my tri-elemental sorceress made a mockery of him in Nightmare Act 5, followed shortly by my Fanatical Zealadin who almost tied her performance. My barb never found anything decent for equipment and so took forever to kill anything, my sorceress was using a Memory staff that she put together, and my paladin had found the unique exceptional club (~65-110 1-h dmg) in Act 5 Normal and was laying waste to everything in sight.
The most fun I've had lately is with the aforementioned 3-tree sorceress. She used T-storm, Blizzard and Hydra, with an Act 2 merc. I had the good fortune of finding a 4-socket gnarled staff with +1 T-Storm and +1 Blizzard on it, and quickly turned it into Memory. Once I learned how to use teleport to position my merc in the right places, she sailed through the game. Until she got Blizzard, I used store-bought staves of +(2-3)Firebolt, +(2-3)Fireball and +(2-3)Glacial Spike to get her through the game at a Players 3 setting. She occasionally found nice rare orbs, even a nice +2 all skills one, but nothing compared to Memory.
I currently have a spearazon who's going for Lightning Strike (or whatever that level 30 spear skill is called) as a main skill. I know it won't be easy, but I've never tried a spearazon before and want to do something with that skill tree for a change. Perhaps after I learn how to play a proper spearazon, I'll try a Javazon.
Back in D2C I built a lightning-only sorceress who used a +mana war scepter 'of piercing' to whallop any enemies who stubbornly refused to be damaged by lightning. That was interesting. I retired her after she static-fielded Diablo into oblivion.
I have virtually no experience with Necros, Assassins and Druids, though someday I'll get around to trying them out. I hate corpse explosion (dunno why...) and instead want to do bonespear/spirit and golems, but the current version of the game makes it rough going in the beginning. Too bad golems aren't as good as the hireable mercs. :(
My characters are always untwinked, since I don't have mules full of godly items, or even complete sets, to give them. Most of my melee characters run at Players 3-5 and my sorceress goes players 8 once she gets Blizzard. (I love that feature.)
Someday I want to try firewall and meteor. Actually, I still want to make a Blizzard/T-storm/Meteor "Bad Weather" sorceress, just for laughs. Triple-tree sorceresses do require a load of skill points, but they can go anywhere and take on any monster. I just love them. :D (Thanks to Venomous Vixen for introducing the idea to me.)
Well, even if I didn't give you an idea, I hope you enjoyed reading about my misadventures. :)
I recently retired a Concentration/Whirlwind/LeapAttack barb after my tri-elemental sorceress made a mockery of him in Nightmare Act 5, followed shortly by my Fanatical Zealadin who almost tied her performance. My barb never found anything decent for equipment and so took forever to kill anything, my sorceress was using a Memory staff that she put together, and my paladin had found the unique exceptional club (~65-110 1-h dmg) in Act 5 Normal and was laying waste to everything in sight.
The most fun I've had lately is with the aforementioned 3-tree sorceress. She used T-storm, Blizzard and Hydra, with an Act 2 merc. I had the good fortune of finding a 4-socket gnarled staff with +1 T-Storm and +1 Blizzard on it, and quickly turned it into Memory. Once I learned how to use teleport to position my merc in the right places, she sailed through the game. Until she got Blizzard, I used store-bought staves of +(2-3)Firebolt, +(2-3)Fireball and +(2-3)Glacial Spike to get her through the game at a Players 3 setting. She occasionally found nice rare orbs, even a nice +2 all skills one, but nothing compared to Memory.
I currently have a spearazon who's going for Lightning Strike (or whatever that level 30 spear skill is called) as a main skill. I know it won't be easy, but I've never tried a spearazon before and want to do something with that skill tree for a change. Perhaps after I learn how to play a proper spearazon, I'll try a Javazon.
Back in D2C I built a lightning-only sorceress who used a +mana war scepter 'of piercing' to whallop any enemies who stubbornly refused to be damaged by lightning. That was interesting. I retired her after she static-fielded Diablo into oblivion.
I have virtually no experience with Necros, Assassins and Druids, though someday I'll get around to trying them out. I hate corpse explosion (dunno why...) and instead want to do bonespear/spirit and golems, but the current version of the game makes it rough going in the beginning. Too bad golems aren't as good as the hireable mercs. :(
My characters are always untwinked, since I don't have mules full of godly items, or even complete sets, to give them. Most of my melee characters run at Players 3-5 and my sorceress goes players 8 once she gets Blizzard. (I love that feature.)
Someday I want to try firewall and meteor. Actually, I still want to make a Blizzard/T-storm/Meteor "Bad Weather" sorceress, just for laughs. Triple-tree sorceresses do require a load of skill points, but they can go anywhere and take on any monster. I just love them. :D (Thanks to Venomous Vixen for introducing the idea to me.)
Well, even if I didn't give you an idea, I hope you enjoyed reading about my misadventures. :)