06-08-2003, 05:37 AM
Yes, as I understand it, Blizzard cache's map information in order to make client movement smoother, then all they need to synchonize is the movement of objects (monsters, characters, arrows, etc) within the map. I'm suggesting that all network traffic be encrypted and remain encrypted in the cache, including the map information, then unencrypted as it is needed by the program. In order for a map hack to work, the hacker would need to steal the unencryption algorithms. That is a proveable copyright infringement.