08-28-2007, 11:41 PM
Quote:Though, DKs will be less behind than you think:
1. Anyone with a level 55 character will be able to create a Death Knight on any server on day 1 of WotLK.
2. Death Knights start at level 55.
3. Blizzard is resetting the gear curve (again) in WotLK
55 is still a ways from 70. I found the gear reset thing to be overblown in my experience. My druid, which had pretty trashy feral gear (I decided to switch mains at the last minute) replaced everything almost instantaneously. But my shaman, who had a wide range of raid gear up to 2.5 and several PvP epics kept most of the good pieces until he hit 70. It definitely made 60-65 much easier and faster when a SS->ES takes off 1/2 of an even con mob's health. Things got a lot slower in the 68 range, when the mobs had leveled up but I was using the same weapons as before.
Also, the gear change will be less pronounced this time I think. I don't forsee a change like the stamina one. For druids in particular, the introduction of feralsticks was a huge change, and the introduction of agi/ap items was big for rogues. I'm not sure there will be any categorical changes like those 3.
Also, you can start working on your PvP items now. Even if you are terrible at arena's, you have pleanty of time to get a couple of items. Those can be a pretty big advantage - reset or no, I think its unlikely a level 71 green will outclass an Illadin level item.