12-05-2008, 07:02 PM
Quote:Where's my blindfold?
I wouldn't consider the mind-numbing simplicity of 99% of Diablo (II), and the associated handicaps to make it somewhat to very challenging a good thing. Variants were things of necessity, rather then something I'd applaud as a good example of game design.
I have a hard time putting my faith in any game designer that would gear their games for the top 5% of their player population playing at 100% of their abilities. I also have a hard time with being punished along with 24 other folks because someone(s) having an off night.