Quote:This jogs a neuron - question for the Lounge at large. What was fundamentally wrong with the "old" method of difficult content, followed by nerfs to gradually open them up to more and more people? Is there not enough in the 10 and 5-man world to occupy so-called "casuals"?
I hate that term because it automatically makes me a lynch target, and I've seen guilds who raid 2-3 nights a week accomplish some staggering things, but there it is.
Honest question. No judging here. Fire away!
To expand on it, Blizzard doesn't like spending hours and hours making a Sunwell Plateau or original Naxx, and less than 10% of their playerbase ever seeing it at its intended time. They even said that's why they brought Naxx back. Financially, that's a waste of development time that could be better put to things more people will see. 10-mans in general will be seen by many more than the 25-mans will, imo. Even with nerfing, damned few have set foot inside SWP past the first trash pull. It's great for difficulty, but, frankly, there's not enough hours in the day in my life with all my other obligations to put into learning it when it was new. Admittedly, I'm older than the average WoW player, and one of the older Lurkers playing, so that does color my view.
Not judging. You said the current/coming way is not for you. That's perfectly fine. The game *has* changed, and if it's not for you, it's not. There's lots of 'harder' games out there for what you want, there's just not as many people playing it. It's not that those of us who stay don't want challenge. We do like it, but we're ok with the achievement way of making it harder on ourselves. We decide how hard we want it. If that's not good for you, then I understand. It's your money to spend or not spend.
--Mav