06-06-2003, 02:20 PM
With decent goldfind equipment it's easy to get 50k+ piles (my record was on my mixxed gf/mf horker barb *8x,xxx gold - was a while ago*....but a necro is in the works for pure gf....). A rather cheap version of a goldfinder necro (the one I'm going with...it's a Zoomancer...leaning towards Lord of Mages kinda):
Skills:
Max Skeleton Mastery
10 Golem Mastery
1 summon resist
1 in Fire Golem
Max Bone Spirit
1 in all curses
Rest of points in skeleton/skeleton magi/revive group.
Merc:
Thorns Merc
Crown of Thieves (15%ias, +dex jewel)
Ethereal Spire of Honor (Amn)
Wealth Sharktooth Armor
Equip:
Tarnhelm (+1 skills, mf & gf)
Wealth armor (I have a few choices, will probably just make a new one out of Hard Leather armor *low stat req*, 100% mf, 300% gf)
Goldwrap (30% mf, 7x%gf)
Perf Chanceguards (40%mf, 200%gf)
Infernostride boots (%gf - don't remember the %)
Dual Dwarf star rings (100% gf each....so 200% gf there)
Rhyme Shield (25% mf, 50% gf)
Alibaba (% based on lvl, will probably LemLem)
goldfind/mf charms (just a mix of them......will probably toss in summon gc's, and resistance sc's)
it's easy to get over 1000% gf this way......
more expensive pieces of equipment are:
4 lem shields (200% gf - I don't mind losing 150% gf for cannot be frozen and mf)
3 lem helms (150%gf - I think the +1 skills and mf is more important than the extra 25% gf this helm gives you compared to a Lem Tarn)
6 lem crystal sword (450% gf....lvl 99 lemlem ali is 397% gf...)
Serpent's Small charm of greed (+17mana/10%gf pristine)
*resistance prefix* small charm of greed (3-11% resist single, or 3-5% resist all / 10% gf pristine)
Graverobber's Grand charm of greed (+1 necro summon/ 40% goldfind pristine)
Good rare jewels w/ 30% goldfind are also possible (would be good in sockets if you found a perticularly good one)
All characters are capped at the same % (since they all end up being able to use the same equipment....barbarians are the only ones that can get higher....just like in mf due to dual wield) - Necromancers are the most able to kill nude though out of all of them.
Skills:
Max Skeleton Mastery
10 Golem Mastery
1 summon resist
1 in Fire Golem
Max Bone Spirit
1 in all curses
Rest of points in skeleton/skeleton magi/revive group.
Merc:
Thorns Merc
Crown of Thieves (15%ias, +dex jewel)
Ethereal Spire of Honor (Amn)
Wealth Sharktooth Armor
Equip:
Tarnhelm (+1 skills, mf & gf)
Wealth armor (I have a few choices, will probably just make a new one out of Hard Leather armor *low stat req*, 100% mf, 300% gf)
Goldwrap (30% mf, 7x%gf)
Perf Chanceguards (40%mf, 200%gf)
Infernostride boots (%gf - don't remember the %)
Dual Dwarf star rings (100% gf each....so 200% gf there)
Rhyme Shield (25% mf, 50% gf)
Alibaba (% based on lvl, will probably LemLem)
goldfind/mf charms (just a mix of them......will probably toss in summon gc's, and resistance sc's)
it's easy to get over 1000% gf this way......
more expensive pieces of equipment are:
4 lem shields (200% gf - I don't mind losing 150% gf for cannot be frozen and mf)
3 lem helms (150%gf - I think the +1 skills and mf is more important than the extra 25% gf this helm gives you compared to a Lem Tarn)
6 lem crystal sword (450% gf....lvl 99 lemlem ali is 397% gf...)
Serpent's Small charm of greed (+17mana/10%gf pristine)
*resistance prefix* small charm of greed (3-11% resist single, or 3-5% resist all / 10% gf pristine)
Graverobber's Grand charm of greed (+1 necro summon/ 40% goldfind pristine)
Good rare jewels w/ 30% goldfind are also possible (would be good in sockets if you found a perticularly good one)
All characters are capped at the same % (since they all end up being able to use the same equipment....barbarians are the only ones that can get higher....just like in mf due to dual wield) - Necromancers are the most able to kill nude though out of all of them.
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"