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Quote:I don't pvp on my warrior anymore (respecc'd to prot) so on my holy paladin its a warlock followed by a rogue. MS warriors used to worry me but if I'm smart I can keep them tied up until a friendly dps'er can come along.
I guess you don't run into good hunters on the pally then. On average I can actually kill a holy paladin faster than a holy priest on my hunter (the renews and shields and the potential fear from the holy priest will buy them nearly as much time in a 1v1 as the 12s bubble and plate armor on the pally and the pally often doesn't have the bubble in BGs). Both of them take a long time to solo though if they are self healing and the pally will get heals on other folks while the priest won't if they have the bubble. The priest will die faster if I have any help though. But it was something interesting that I noticed the other day that my speed in killing heal spec healers seems to be shaman, pallies, priests, druids. This is odd because in arenas it seems to be druids, priests, shaman, pallies.

And in a "solo" situation in a battleground I mean I target the healer during some 5 v 5 or 3 v 8 or 12 v 9 or whatever type of skirmish on the field and no one else is doing damage so the priest/pally may be in the process of healing someone else or still trying to heal someone else and/or themselves. So it's not just me and the healer off in open space with just each other to worry about as mentioned that would change things again. But I'm finding the hunter is a good paladin killer. I hit them hard enough that FoL spam won't keep up and HL spam with a few stings will get them OOM faster even if they put up concentration aura and I can't stutter them. In BG's it's the HoTs and the ability to get in the deadzone that really make it hard for a hunter to kill a healer. Pallies and priests are easy to keep away, but the priest can still hurt me via DoTs the pally can't hurt me. The priest fear can also be a huge problem as I may have used my trinket already and since I'm beast I may have beastial wrath cooling as well. Druids can get in my dead zone via bear charge, rooting, and even cat sprint or they can get out of my range in the same ways they can also apply a decent amount of healing on the move, like a priest. They can also DoT me from range. Shaman have issues getting into range, but once they do have the best tools to keep me there. They can get a weak DoT on me as well. But paladins don't have a lot of options vs the hunter other than to run at me, try to heal through it, or bubble. If they bubble I just attack a DPS that isn't in the pallies healing range while I wait out the bubble (the pally will often charge at me while under the bubble as well but I don't fear holy pally DPS).



Back to the general question. On my undead warlock the only thing I worried about was a rogue that used their cooldowns well and fury warriors. Arms and prot warriors I could still generally keep away and melt via DoTs. 3 minute mages that outgeared me could be an issues as well. The warlock has not PvP'd in the expansion but I got her to rank 10 and a lot of rep rewards pre expansion. I've actually got more kills on her than any other toon. But generally I feared nothing. I would actually initiate combat vs 2 and sometimes 3 alliance and expect to win (I used the ho and made liberal use of seduce). If a rogue jumped me, I expected to win (this got a lot harder when cloak of shadows showed up). Seduction and fear are powerful in BG's. Chain seducing warriors even with my DoTs running helped a lot, though they could still get me at times and good ones would take the time to hit the ho once or twice to kill it. TBC may have changed up some of this.

My paladin only really worried about good hunters and warlocks. Rogues could kill me but they took so long to do it that I felt like it was a win because they could have killed 4 other folks in the time it took to kill me. And even then on the pally I didn't worry too much because even in PuGs I could generally live long enough, even under focus fire to get help from my teammates, unless my bubble was down and if that was the case I was probably low on or out of mana. Paladin was again all pre TBC and was alliance

On my alliance warrior who was prot for most of his PvP career it was mostly a case of I could only kill rogues and mages reliably (he was a gnome, escape artist messed with mages it threw off their rythm). When he was arms I could beat most anyone who wasn't very good at PvP and lose to folks that were good at PvP. Well and rogues. My fury warrior horde side is a good warlock killer, and I'm getting pretty good against hunters. The issue again is that I get focus fired a lot or take a lot of incidental damage from various AoEs.

My horde shaman did most of his PvP post TBC (a little bit pre TBC). He's a bit odd since I'm 40 enh / 21 resto. The NS heal can get me out of several jams. I tend to play him as a healer till I'm pretty much OOM then go DW and get some WF/Frostbrand procs and pwn people who don't expect it. I wear obvious healer/caster shoulders and an obvious healer shield/weapon in healer gear but the rest of the gear is melee. Folks don't seem to expect the types of burst the DW stormstrike windfury proc can put out and I've seen folks just stop after I do it since I do a lot of healing. The shaman seems that I can kill anything or be killed by anything in BGs. I've had full health/mana fights vs the same people in the same BG and been pwn and pwnd them. I think this is because for me the shaman damage is luck based. If I get WF procs and they crit I can see 4K damage on one swing (MH normal, MH 2xWF crits, OH hit). If nothing procs the MH + OH is more like 500 damage. That's a huge difference in what happens.

My hunter has the most issues with rogues and good warriors now. Warlock DoTs will sometimes kill me after I've killed the lock. Some mages can sometimes get some luck and burst me down before I kill them but it's not common. Very few other hunters will ever beat me in 1v1 situations. Part of this is because I'm not PvP spec. I'm beast/survival. It's not a bad build for PvP. But what I'm noticing is that I need my cooldowns. I don't have scatter shot which on the 30s cooldown makes it much more available. I have a 1 minute stun (if my pet is by me and not stuttering a healer) and 2 minute minute 18 second get out of jail free card and a 5 minute 10 seconds of melee isn't gonna hurt me in deterrance. I don't have improved wing clip but I do have entrapment. So again it's not an ideal build for PvP and it's why rogues and warriors are much harder for me than other hunters. And now that I can't trust a freezing trap as a get distance for free thanks to trinkets it's even harder. I'll still use them at times, but the frost trap and snakes (since they can proc entrapment now too) get a lot more use. Snakes with crippling poison are generally the preference in a 1v1, frost gets dropped in bigger skirmishes since it helps my team mates more. But if I have all of my cooldowns I fear nothing. If I don't have any I get worried about rogues and feral druids jumping me (and the cooldown on flare and bit of time it takes to cast it since you need to target it and it doesn't reveal till it lands means they can now). People say just scare beast on the druid but it's a 1.5s cast, they can trinket out of it and it only has a 10 yard range. So if the cat isn't stuttering it while hitting me with 2K mangles they can just out range it or do a quick shape change to break the channel. And the shifting to prevent my snares will hurt as well. But if I have my cooldowns I can get range easy and even with feral charges keep it or do enough damage in that time to kill them. Even with my cooldowns rogues can still cause me grief. But the thing with rogues is that I almost never run into them alone in a BG. If a rogue jumps me some invisible mage or another rogue or another druid or a shadowmelded NE hunter comes out and hurts me while the rogue keeps me stunlocked and helpless.


I didn't PvP much on my alliance druid, but a good shaman would be a real pain in the ass for me, I think that was because I wasn't good with entangling roots or I would end up meeting them while inside.


But in general I hate seeing rogues the most in BG's. They are simply the most annoying class to fight because they have the most ways to make you lose control of your toon and since many of them seem to run mind numbing + crippling they are hard to get away from. And most rogue players are better at movement than me which means some of it is a L2P situation.

Mostly what I fear in PvP is good focus fire from the other team though. :)

And I feel the most godlike when I'm on my warrior or hunter and getting healing support. A hunter getting healed in a battle grounds can be evil because the healing will let them live through the melee pounding on them and they can still wipe out the ranged folks that may be around then deal with the melee on them and if the melee moves to the healer I pwn them. Arena's this doesn't work as well because of the LoS issues that can develop a lot more readily than in BGs. But there is a reason I prefer to get the new graveyard arena on my hunter. It has the least options for LoS games, it's a lot easier for my hunter to just kill someone else while getting healed or kill the people beating on the healer than in the other BGs. The lock getting healed didn't raise the power level as much, same with the shaman and pally. It doesn't change a lot. It does help the shaman if I don't have to do any other healing and can be random burst damage monster. It helped the druid kill a bit faster because I didn't have to do shifting stuff. But healing a warrior or a hunter ups their power in PvP a ton. I know it helps everyone but those two classes are hard enough to burst down right now (hunters with FD to mess up spell casts and good skills to keep range don't burst down fast) that healing really ups what they can do. Even with healing you can burst many mages and locks fast enough to make it not matter. At least that is what it seems like to me.
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It's all just zeroes and ones and duct tape in the end.
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Back In! - by Sheep - 07-01-2007, 06:47 AM
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