06-04-2003, 06:11 PM
(This post was last modified: 06-04-2003, 06:13 PM by Occhidiangela.)
Not my forte, are Necros, but I will ask you to specify: Hardcore or regular?
For Hardcore, pumping Vitality becomes necessary sometime in NM difficulty. I'd aim for 150 to 200.
Energy from 50 to 150, depending on if you know what you are going to equip him with, or will be unsure and need lots of mana.
Are you going to use only Bone and Poison, or do you intend to use curses and a golem for support as well? Pure Poison and Bone Necromancers usually benefit from an Act II or Act V mercenary. Life Leech for the Merc is handy.
Amp damage and Lower resist are both handy for helping Corpse Explosion and Bone Spirit work.
Bone Shield: Damage absorb is handy, put in a point and either max it, or let such plus skills as you can find supplement it. If you think of it, shop in act II for a +3 Bone Spear wand in Act II to make a 'White' Rune Word with later. Dol and Io are the runes for that, it is a decent want for a Bone and Poison Necro.
Pick a boss killing skill, be it Bone Spear or Bone Spirit. Bone Spirit tends to do more damage per hit, and it does have the nice feature of not missing.
My Necromancers tend to get to a Revive point just to help put meat infront of me. I hate getting my necromancer beat up.
Items? Resists, life and Mana are important, and +skills is key.
That is a short idea list, others here have much better advice to offer on some details.
For Hardcore, pumping Vitality becomes necessary sometime in NM difficulty. I'd aim for 150 to 200.
Energy from 50 to 150, depending on if you know what you are going to equip him with, or will be unsure and need lots of mana.
Are you going to use only Bone and Poison, or do you intend to use curses and a golem for support as well? Pure Poison and Bone Necromancers usually benefit from an Act II or Act V mercenary. Life Leech for the Merc is handy.
Amp damage and Lower resist are both handy for helping Corpse Explosion and Bone Spirit work.
Bone Shield: Damage absorb is handy, put in a point and either max it, or let such plus skills as you can find supplement it. If you think of it, shop in act II for a +3 Bone Spear wand in Act II to make a 'White' Rune Word with later. Dol and Io are the runes for that, it is a decent want for a Bone and Poison Necro.
Pick a boss killing skill, be it Bone Spear or Bone Spirit. Bone Spirit tends to do more damage per hit, and it does have the nice feature of not missing.
My Necromancers tend to get to a Revive point just to help put meat infront of me. I hate getting my necromancer beat up.
Items? Resists, life and Mana are important, and +skills is key.
That is a short idea list, others here have much better advice to offer on some details.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete