05-28-2007, 08:37 PM
Quote:Let me explain. Morogrim Tidewalker has a "murloc phase" where he shakes the ground and twelve murlocs come barreling into the room, hitting for about 1800 on cloth. They do need to be tanked and AoEed down.
In TBC, Blizzard seems to have done a lot to reduce the idea of a min/max "Best" across the board. IANAR, but in the complex raid encounters of TBC, Blizzard's designers have room to build in a role for every tank class. And it sounds like they're succeeding without resorting to something like Tranq Shot to do it.
Because of encounters like the one Skandradon cites, the different tank abilities of each class can mean that comparing tank classes is more like comparing vectors than integers. The difference between swipe vs. thunderclap vs. consecration isn't just 'flavor' or artwork. They're real differences which may (or may not) be important in a given encounter. So raids benefit from fielding a variety of tank classes.
It might frustrate folks who want to be the best at everything, but it's good for the social health of guilds and raid groups. Too often in the MC days, I saw guilds fold because their MT defected to another guild. Or other warriors would become frustrated because they wanted to tank Magmadar/Onyxia/Foo. Not to mention the paladins and druids who rarely got to tank anything. In other words, the more places that Blizzard builds in large comfortable niches for all kinds of tanks, the less drama that is produced by raiding.
Quote:As an aside, why do Horde side have the best names? I mean, 'Stormcaller' versus 'Blade of the Archmage'...
Because the Horde is the Best faction?
/ducks