Pure Summoner
#10
Hi,

This is strictly an aside, but I wish there were a way to control your skeletal mages. Specifically, it would be nice if a necromancer could control what kinds of skeletons he summoned by what kind of gems he socketed his shield item with.

So, basically, gems in your shield/trophy would affect the summons. if your shield item can only have 1 gem (rare or unique or set) then that gem would determine the kinf of Skeletal mages. ruby = fire, emerald = poison, sapphire = cold, topaz = lightning, any other gem = random.

If you had multiple gems in your shield/trophy, then it would be proportional, but follow the same formula. For example, a 3 socket shield with a diamond, a ruby, and a sapphire would summon 1/3 fire, 1/3 cold, and 1/3 random. Personally, I'd have one shield with 3 diamonds and a switch shield with 2 rubies and a sapphire in it.

But you get the idea.

Wouldn't that be neato?

Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
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Messages In This Thread
Pure Summoner - by diegoforlan - 05-28-2003, 09:14 AM
Pure Summoner - by NuurAbSaal - 05-28-2003, 09:55 AM
Pure Summoner - by Brother Laz - 05-28-2003, 10:16 AM
Pure Summoner - by Brista - 05-28-2003, 10:53 AM
Pure Summoner - by Brother Laz - 05-28-2003, 10:57 AM
Pure Summoner - by kier - 05-28-2003, 01:23 PM
Pure Summoner - by Archon_Wing - 05-28-2003, 06:35 PM
Pure Summoner - by Kevin - 05-28-2003, 09:15 PM
Pure Summoner - by Growler - 06-03-2003, 03:31 AM
Pure Summoner - by Animation - 06-03-2003, 03:08 PM
Pure Summoner - by kandrathe - 06-03-2003, 08:01 PM
Pure Summoner - by kier - 06-07-2003, 12:13 PM
Pure Summoner - by Taem - 06-07-2003, 04:42 PM
Pure Summoner - by Kevin - 06-07-2003, 04:50 PM
Pure Summoner - by Taem - 06-08-2003, 07:48 AM
Pure Summoner - by Archon_Wing - 06-08-2003, 09:30 AM

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