06-03-2003, 03:08 PM
Hi,
This is strictly an aside, but I wish there were a way to control your skeletal mages. Specifically, it would be nice if a necromancer could control what kinds of skeletons he summoned by what kind of gems he socketed his shield item with.
So, basically, gems in your shield/trophy would affect the summons. if your shield item can only have 1 gem (rare or unique or set) then that gem would determine the kinf of Skeletal mages. ruby = fire, emerald = poison, sapphire = cold, topaz = lightning, any other gem = random.
If you had multiple gems in your shield/trophy, then it would be proportional, but follow the same formula. For example, a 3 socket shield with a diamond, a ruby, and a sapphire would summon 1/3 fire, 1/3 cold, and 1/3 random. Personally, I'd have one shield with 3 diamonds and a switch shield with 2 rubies and a sapphire in it.
But you get the idea.
Wouldn't that be neato?
Lewis
This is strictly an aside, but I wish there were a way to control your skeletal mages. Specifically, it would be nice if a necromancer could control what kinds of skeletons he summoned by what kind of gems he socketed his shield item with.
So, basically, gems in your shield/trophy would affect the summons. if your shield item can only have 1 gem (rare or unique or set) then that gem would determine the kinf of Skeletal mages. ruby = fire, emerald = poison, sapphire = cold, topaz = lightning, any other gem = random.
If you had multiple gems in your shield/trophy, then it would be proportional, but follow the same formula. For example, a 3 socket shield with a diamond, a ruby, and a sapphire would summon 1/3 fire, 1/3 cold, and 1/3 random. Personally, I'd have one shield with 3 diamonds and a switch shield with 2 rubies and a sapphire in it.
But you get the idea.
Wouldn't that be neato?
Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC