05-23-2007, 12:43 AM
Quote:Point well taken.:)Here's my reasoning. Let's step through 10 seconds of tanking for both a warrior and a paladin with the 1 second attack example.
No, because Holy Shield has twice as many charges. If we base it on a 1 sec attack speed, the warrior blocks 33% of all blows (the first two out of six), the paladin blocks 40% (the first four out of ten). The paladin favors fast hitting bosses more than the warrior does, looking only at crushing blows.
Warrior:
t = 0: Warrior activates Shield Blocks
t = 1: Warrior blocks an attack
t = 2: Warrior blocks an attack
t = 3: Warrior gets hit (chance for crushing blow)
t = 4: Warrior gets hit (chance for crushing blow)
t = 5: Warrior gets hit (chance for crushing blow) and activates Shield Block => Repeat
t = 6: Warrior blocks an attack
t = 7: Warrior blocks an attack
t = 8: Warrior gets hit (chance for crushing blow)
t = 9: Warrior gets hit (chance for crushing blow)
t = 10: Warrior gets hit (chance for crushing blow) and activates Shield Block => Repeat
Paladin:
t = 0: Paladin activates Holy Shield
t = 1: Paladin blocks an attack
t = 2: Paladin blocks an attack
t = 3: Paladin blocks an attack
t = 4: Paladin blocks an attack
t = 5: Paladin gets hit (chance for crushing blow)
t = 6: Paladin gets hit (chance for crushing blow)
t = 7: Paladin gets hit (chance for crushing blow)
t = 8: Paladin gets hit (chance for crushing blow)
t = 9: Paladin gets hit (chance for crushing blow)
t = 10: Paladin gets hit (chance for crushing blow)
In the first case, the Warrior blocks 2 attacks, takes 3 hits (chance for crushing blow), blocks 2 attacks and takes 3 hits (chance for crushing blow). In the second case, the Paladin blocks 4 attacks, then takes 6 hits (chance for crushing blow). Clearly, the second case is more likely to have a longer period of spike damage than the first. Since spike damage is the danger of crushing blows, the second case is clearly more dangerous.
-TheDragoon