05-22-2007, 11:57 PM
Quote:It depends upon the baseline that you're looking at. I was assuming more than 100% because bosses will generally be +3 levels so they get +15 weapon skill which gives 4x0.6%=2.4% (miss, dodge, parry, block) more mitigation required => 102.4% ~ 103% (I rounded up). :)Point well taken.:)
If you already account for the higher level bosses, then you would say 100%. However, I figure it makes more sense to base it off of what you read on the character screen (versus an equal level mob) so I go with the higher number.
Quote:I didn't forget, I just discount it because few mobs fall in that category, as I recall. If you're talking about *really fast* attacking bosses, then warriors will still win due to higher life total (more leeway) and more predictable avoidance (shield block can be used twice as often as holy shield so there are shorter periods of time when you're susceptible to crushing blows).No, because Holy Shield has twice as many charges. If we base it on a 1 sec attack speed, the warrior blocks 33% of all blows (the first two out of six), the paladin blocks 40% (the first four out of ten). The paladin favors fast hitting bosses more than the warrior does, looking only at crushing blows.
Quote:If you're talking about moderate speed mobs, Paladins will generally not run out of charges, but they still have substantially less life, fewer panic buttons and they have much more draconian gearing requirements than warriors. Oh, and paladins can't really push off crushing blows while in resistance gear, take more spell damage, are susceptible to silence, can be rocked by mana burns, and cannot spell reflect; those are additional strikes against them.Oh definitely. While paladins are more reliable with regards to mitigating crushing blows, they fall far short on pretty much every other point, and warriors perform well enough with regards to crushing blows that they hardly take more damage when compared with a paladin. While the paladin is capable of tanking now (which he really wasn't prior to TBC), he is definitely the weakest tanking class--despite the fact that he boasts the best defense against one of the most crippling boss mechanics in the game. He simply gives up too much.
So I guess if you separate mitigating crushing blows from everything else in the game, Paladins might actually be better for those two or three fights with really fast attacking bosses. But if you take it as a whole, they really don't compare well to warriors, as currently implemented. :(
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk