05-22-2007, 11:28 PM
Quote:I didn't forget, I just discount it because few mobs fall in that category, as I recall. If you're talking about *really fast* attacking bosses, then warriors will still win due to higher life total (more leeway) and more predictable avoidance (shield block can be used twice as often as holy shield so there are shorter periods of time when you're susceptible to crushing blows). If you're talking about moderate speed mobs, Paladins will generally not run out of charges, but they still have substantially less life, fewer panic buttons and they have much more draconian gearing requirements than warriors. Oh, and paladins can't really push off crushing blows while in resistance gear, take more spell damage, are susceptible to silence, can be rocked by mana burns, and cannot spell reflect; those are additional strikes against them.
So I guess if you separate mitigating crushing blows from everything else in the game, Paladins might actually be better for those two or three fights with really fast attacking bosses. But if you take it as a whole, they really don't compare well to warriors, as currently implemented. :(
Spell Reflection doesn't have much use in raiding, or so I've heard. I've only done a small amount of raiding with my warrior, but I recall spells hitting me just fine even when I was using it.
As for running out of charges, we just got a talent to double the number of charges (and increase the damage dealt, too. Yay more threat?)
My major beef with how my Pally tanks versus my Warrior tanks is that I have no real escape buttons if something bad happens. I CAN bubble, taunt, and then kill the bubble after the next heal lands, but that's not really a feasible option for Heroic or raid tanking (as mentioned, the boss you're tanking will proceed to go on a rampage through the melee DPS during the couple of seconds you're bubbled), and Lay on Hands is on a very long timer and completely drains your remaining mana. Granted, I can still do a fair bit with 550 MP, but it won't last long.
I would like my Pally to be a competitive tank with Warriors, but I also feel that Warriors should be the ultimate general-purpose tank, given that they don't have buffs, heals, or dispels like I do. Basically, I'd like for it to be possible to swap in a Paladin tank for a Warrior tank (in a 25-man setting; we all know that any of the three tanking classes can tank Karazhan perfectly well) without completely screwing the raid over. Should it be a little easier and a little safer with a Warrior? Yeah. But I don't think that having a Pally tank should mean auto-wipe, either:(
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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