05-22-2007, 07:31 AM
The cloth armor giving less mitigation always cracked me up when I heard it. My mail wearers lost about 10% or more mitigation as well going from 60 to 70. It was all so that plate mail and shields (which got big armor boosts) would be more valuable as best as I could tell.
The crushing blow changes I think is good. I'm glad they agree that it is just too random and unfun. It's the biggest blow to druid tanking as well. Paladins can get there if they work at it, and if they do, they stay uncrushable more readily than warriors, but with a lower life pool, and no real tricks.
I still think most of the issues with hunters is in itemization. The next is oddball synergy, I still think you fix that by having some buffs that don't affect hunter now, unleashed rage, battle shout, etc, affect them as opposed to really changing the hunter core but that's me. This would fit in with how they are helping priests by nerfing paladin healing. Something that I don't have a problem with. Nerfing one class to make another class relatively stronger hasn't really been an issue for me. It helps avoid some of the power creep issues that they put a pretty decent clamp on in TBC.
I'm interested in how future shaman and pally tuning will work that they mentioned.
I like that there will be more 10 man content.
I don't mind the current keying processes, but then again I love 5 mans. But I can see how it could be annoying for some folks and play style so them cutting down some of that is a good thing.
I'm just looking forward to seeing 2.1 in action finally. There is a pretty wide set of changes. Unfortunately for me there is some stuff in heroics and elsewhere that my slower play pace means I won't see pre-nerf. But i did get to see most of it. The 55 minute heroic Shattered Halls being one of the big exceptions.
The crushing blow changes I think is good. I'm glad they agree that it is just too random and unfun. It's the biggest blow to druid tanking as well. Paladins can get there if they work at it, and if they do, they stay uncrushable more readily than warriors, but with a lower life pool, and no real tricks.
I still think most of the issues with hunters is in itemization. The next is oddball synergy, I still think you fix that by having some buffs that don't affect hunter now, unleashed rage, battle shout, etc, affect them as opposed to really changing the hunter core but that's me. This would fit in with how they are helping priests by nerfing paladin healing. Something that I don't have a problem with. Nerfing one class to make another class relatively stronger hasn't really been an issue for me. It helps avoid some of the power creep issues that they put a pretty decent clamp on in TBC.
I'm interested in how future shaman and pally tuning will work that they mentioned.
I like that there will be more 10 man content.
I don't mind the current keying processes, but then again I love 5 mans. But I can see how it could be annoying for some folks and play style so them cutting down some of that is a good thing.
I'm just looking forward to seeing 2.1 in action finally. There is a pretty wide set of changes. Unfortunately for me there is some stuff in heroics and elsewhere that my slower play pace means I won't see pre-nerf. But i did get to see most of it. The 55 minute heroic Shattered Halls being one of the big exceptions.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.