02-25-2003, 02:35 AM
(This post was last modified: 02-25-2003, 08:06 AM by Albion Child.)
I read your guide from front to back, and here is wha I came up witht to change.
1.) In the Skills section under Throwin mastery there is one very small, quite insignifigant thing that might be good to add. In addition to having larger stac sizes, Axes and daggers also move across the screen faster, making it somewhat easier to hit. Also, throwing axes have an added usefulness of benefiting from axe mastery when used for melee. I built a Berserer axe/winged axe barb, pumped throwing/axe mastery and WW. Very fun and effetive.
2.) You played off BC as basically worthless. However as I see it, You get more damage (from mastery and attacks), more resists, more defense, more speed, more life, more mana. All for one skill point. As I see it, it is worth spending 5 or 6 points on it and sacrificing points in natural resist, increase speed, warcry, and other skills which you may have multiple points in but do not max. This would basically mean that you sacrifice 1 point in 5 or 6 skills. In return, BC will return those skills to the level they would have been as well as boosting the rest of your skills by one point. As an example I will use your example for a WW barb.
Sacrifice 1 point in the following skills, Battle Orders, Mastery, Natural Resist, Whirlwind, Berserk.
Then put the extra points into BC. This would give you more defense (from shout and Iron skin) as well as faster speed (from increase speed) at the same level with no loss except needing to cast it quite often.
Also remember those you party with. They would get the extra skill with the same level of Battle Ordes to boot. Again, the only loss is the fact you would need to recast.
3.) I'm not sure what you meant by a knockback effect on landing with Leap. Did you accidentally write something down for Leap Attack? Maybe it has one I never noticed?? Heh, I never really used leap, just waited for Leap Attack.
4.) Now the most nitpicking thing I could think to say :) berserk is the "barbarians best anti PI attack"
Replace best with only
5.)Now, I know all of this is basically negative. HOWEVER if I were to praise all the good stuff in your guide, It would just take much too long. There is much good info and some new insights I had not thought of before. Thanks for the nice guide, and keep updating it as often as you can.
Also though I also don't claim to be any ind of Barb expert, I'll try to message you with any info I think you
might find useful.
EDIT: to Ice, Yeah I just never used Leap enough to notice a knocback effect. I'll check it out when I get back to playing.
Also, though I can see how you could build a barb to kill PIs quickly using lots of elemental damage and frenzy, Berzerk is still the only skill that is realy good for PIs as a stand alone skill. However, I was only about .03% serious up there in item #4.
1.) In the Skills section under Throwin mastery there is one very small, quite insignifigant thing that might be good to add. In addition to having larger stac sizes, Axes and daggers also move across the screen faster, making it somewhat easier to hit. Also, throwing axes have an added usefulness of benefiting from axe mastery when used for melee. I built a Berserer axe/winged axe barb, pumped throwing/axe mastery and WW. Very fun and effetive.
2.) You played off BC as basically worthless. However as I see it, You get more damage (from mastery and attacks), more resists, more defense, more speed, more life, more mana. All for one skill point. As I see it, it is worth spending 5 or 6 points on it and sacrificing points in natural resist, increase speed, warcry, and other skills which you may have multiple points in but do not max. This would basically mean that you sacrifice 1 point in 5 or 6 skills. In return, BC will return those skills to the level they would have been as well as boosting the rest of your skills by one point. As an example I will use your example for a WW barb.
Sacrifice 1 point in the following skills, Battle Orders, Mastery, Natural Resist, Whirlwind, Berserk.
Then put the extra points into BC. This would give you more defense (from shout and Iron skin) as well as faster speed (from increase speed) at the same level with no loss except needing to cast it quite often.
Also remember those you party with. They would get the extra skill with the same level of Battle Ordes to boot. Again, the only loss is the fact you would need to recast.
3.) I'm not sure what you meant by a knockback effect on landing with Leap. Did you accidentally write something down for Leap Attack? Maybe it has one I never noticed?? Heh, I never really used leap, just waited for Leap Attack.
4.) Now the most nitpicking thing I could think to say :) berserk is the "barbarians best anti PI attack"
Replace best with only
5.)Now, I know all of this is basically negative. HOWEVER if I were to praise all the good stuff in your guide, It would just take much too long. There is much good info and some new insights I had not thought of before. Thanks for the nice guide, and keep updating it as often as you can.
Also though I also don't claim to be any ind of Barb expert, I'll try to message you with any info I think you
might find useful.
EDIT: to Ice, Yeah I just never used Leap enough to notice a knocback effect. I'll check it out when I get back to playing.
Also, though I can see how you could build a barb to kill PIs quickly using lots of elemental damage and frenzy, Berzerk is still the only skill that is realy good for PIs as a stand alone skill. However, I was only about .03% serious up there in item #4.
"Once you have tasted flight,
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci