04-27-2007, 07:25 PM
Quote:Or you could just be a hunter. :D
~Frag
There is a reason that Marn does 75% of Mogo's farming of drop type items (at least an alt or another player can do a lot of Lower City and all of the Aldor/Scryer farming for you). And for the stuff she has to be there for, well Marn is there for a good 85% of that. If not Treesh really might have retired Mogo.
It's nice to have a hunter to farm with though because a hunter can farm anything. It's not like a fire mage who has issues with fire elementals or a rogue who problems with big elemental damage folks or warriors that get downtime on certain magic mobs. I can farm anything. I may have to spend 10 - 50 silver to respec my pet so that I don't have downtime, but I can farm anything, sustain at least 400 DPS and never use a consumable. Some stuff I have to kite, some areas I have to kill mobs I don't care about so that I can have room, but I have not found a farmable mob that gives me trouble. Some of the stuff is easier but nothing is hard.
And yeah I think hunters are one of the few classes were all 3 specs (especially with some of the buffs in 2.1) can be viable for everything. My beast hunter has topped the damage meters in Karazhan and heroic 5 mans. I know survival and marks that have done the same. All 3 specs if you play to their strengths are very viable solo and in PvP. I do have some worry looking at what is on the horizon for hunter gear that Blizzard still doesn't have the itemization for hunters worked out yet (Where is my 40 DPS 1 handed weapon with extra agi and AP? Or my 60 DPS 2 hander with the extra agi, AP and hit? Where are the mail pieces with agi instead of AP for the survival spec hunters? etc) and that SSC could be a place where a hunter doesn't completely pwn. But right now I'm one of the best CC and DPS options out there for 5 mans and Kara at least. Gruul and Mag don't look to change that much either though I can't be CC and DPS in those in most cases it seems like it is one or the other. But since the gearing doesn't change that fast the early raids don't look to be all that bad for hunters. I read a lot of hunters complaining and it just doesn't jive with my experience. Sure being an excellent hunter in TBC is harder than it was before. You have to juggle 4 shots and the timing for all that changes with every different weapon speed and even potentially from a bloodlust or a speed proc. You have to understand if a fight is going to be mana limited and change things up (just like mages have to) mana pots are more valuable than they used to be. There is no longer one "best" shot rotation based on bow speed so you have to be more fluid and a mod like BigTrouble to show you the autoshot timer is almost mandatory to be at peak DPS. But to me that just makes the hunter more fun. I actually have an option to ramp up the DPS if I need to at the cost of mana. I have the option of being very viable CC (though in the higher end stuff this does take either a couple pieces of beast lord for the 2pc set and/or at least 12 points in survival for the longer lasting traps. If you don't have those then your CC is only good for about 1 minute of CC. If you do have those your CC is generally good indefinitely I've kept the same mob trapped on several occasions for 12+ traps, yes over 4 minutes off CC).
Sorry not sure where that hunter tangent came from. I blame Frag.
But I do agree that if you have limited play time a second toon that can really help you with farming isn't always an option, unless that toon is a hunter maybe. :)
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.