04-03-2007, 02:17 PM
This has been stated earlier in the thread, but to reiterate about the healing differences, it really comes down to one fundamental difference: Tanks are taking as much damage (comparatively) as they were in old raid instances (say⦠Twin Emperors or Nefarian for the first time you fought them) but you have a fraction of the number of healers available (10+ healers in the old raid instance versus 3 in our recent Nightbane attempts and 1 or 2 healers, max, in a heroic instance). Thus, the fact that mana regeneration isn't too different from the old game, healing has not scaled very well, the tanks are taking huge chunks of damage and you have fewer healers means that each healer needs to really be pouring on the healing. They cannot sustain that sort of output without pounding consumables (which is annoying and expensive) or adding more healers.
More healers means more total healing throughput, better longevity and better chance of having your heals land in that instant where the tank just got smacked for 10k damage and another 10k is on its way in a second or two. All of those help to make things drastically easier as far as healing goes. Before there were tons of healers available, now there are few... Thus things work out harder than before. All of the heal-cancelling strategizing in the world won't save you if the tank takes a huge damage spike when several of the healers just started casting their heals because he might well die before the casts finish. It's harsh but very true in the TBC raid/heroic healing game.
And, to get back to Nightbane, adding more healers is certainly a way to go. You don't really need a whole lot of DPS on him. You really just need 2 tanks, a couple DPS classes and then a bunch of healers. The big problem with the encounter is the fact that Karazhan, as a whole, is designed to be done with 3 healers, 2 tanks and as much DPS as you can bring to the table. Nightbane is the big exception due to the lack of an enrage timer, hence the problems we have had. We do not want to (and generally cannot) stack the raid just for his fight, but it would definitely make things easier, particularly in light of the lack of Paladins in our raid.
More healers means more total healing throughput, better longevity and better chance of having your heals land in that instant where the tank just got smacked for 10k damage and another 10k is on its way in a second or two. All of those help to make things drastically easier as far as healing goes. Before there were tons of healers available, now there are few... Thus things work out harder than before. All of the heal-cancelling strategizing in the world won't save you if the tank takes a huge damage spike when several of the healers just started casting their heals because he might well die before the casts finish. It's harsh but very true in the TBC raid/heroic healing game.
And, to get back to Nightbane, adding more healers is certainly a way to go. You don't really need a whole lot of DPS on him. You really just need 2 tanks, a couple DPS classes and then a bunch of healers. The big problem with the encounter is the fact that Karazhan, as a whole, is designed to be done with 3 healers, 2 tanks and as much DPS as you can bring to the table. Nightbane is the big exception due to the lack of an enrage timer, hence the problems we have had. We do not want to (and generally cannot) stack the raid just for his fight, but it would definitely make things easier, particularly in light of the lack of Paladins in our raid.
-TheDragoon