04-02-2007, 11:08 PM
Gnollguy Wrote:A healer should pretty much never wait for damage. I thought that was pretty much accepted practice by now.
Yeah, and Cleoboltra is the one who taught us to do pro-active healing, but... The problem isn't that healers could be saving a bunch of mana, the problem is that the healers are burning a lot of mana keeping people alive under Nightbane's Scorching Blasts in the 'flying' phases.
Now. The odd thing is that Scorching Blast is physical damage, thus mitigated by armor. I'm guessing it's bugged. Maybe they will fix it to be fire damage (and thus resistable), making this a fire resist fight.
This is going to sound like an odd idea, but also... How much armor could you shoehorn onto a priest or druid, through consumables?
Let's say your average priest has 1k armor. Ironshield potion adds 2500 and lasts for 2 minutes. Elixir of Major Defense adds 550 for 1 hour. A Scroll of Protection (V) adds 300 armor for 30 minutes. An Elixir of the Mongoose or Greater Agility adds 25 agility (50 armor), an Elixir of Mastery adds 15 agility (30 armor). You could, stretching a point, take some R.O.I.D.S (25 agility, 50 armor). You could get to 4400 or so armor in this manner.
That changes your mitigation from... 13.6% to 41%? That changes those initial 4.5k hits to about 2.7k which seems slightly more manageable.
But wait. If it's physical damage...
Do Limited Invulnerability potions work against it?
If so, you should get hit with zero physical damage from each of his Smoking Blasts for the 6 seconds that it's active, leaving only the cleansable fire DoT. Cooldown is 2 minutes, and uses the same timer as Ironshield so you'd have to pick one or the other.
Then it's a matter of timing each phase of the fight to take at least 2 minutes, so cooldowns are up for the next fligiht.