04-02-2007, 11:06 PM
Quote:In one of our more notable wipes to Romulo and Julianne (pre-nerf), Anadrol took roughly 17k damage in 2 seconds (Gotta love the Deathnote mod).
On our last Gruul attempt, didn't Maulgor one-shot Anarem, as well?
TBC isn't a good place to be a healer concerned about overheal.
And on Twin Emps I saw Seiki and Anarem get 2 shotted as well. A one shot has nothing to do with overheal.
But when you hear people say the healers are running out of mana, being concerned with overheal is the first place to look, if you can and I admit that you simply may not be able to (but then again top guilds used to say that you couldn't worry about overheal on Twin Emps either or tanks would die and I saw that proven wrong), in so that you can up longevity.
But since I've only been in Kara once and only 1 heroic I obviously have no idea how the game plays. Just like I was told that tanking and healing in MC would be completely different in 5 mans when I first went in there and it was close to the cutting edge content and I didn't heal or tank all the differently (I did tank different because it was easier to tank since I only had one mob to worry about and more rage but none of the fundamentals changed it just meant I had rage to use on things on things like HS) and I only had to heal differently because other healers didn't trust me. Then I heard that the the tanking and healing game were completely different in AQ40 and it wasn't. The same fundamentals still applied. Then I heard that tanking and healing in normal TBC 5 mans was different and it wasn't. So forgive me when I hear that it is completely different yet again when everything else that was completely different in the past was very minor adjustments if you paid attention to game mechanics.
Hunter DPS is much more different in TBC than healing or tanking is because steady shot is a different timing mechanic than the old aimed shot cycles.
But yes there are still times where you don't need to worry about overheal. You generally didn't on the mage for AoE pulls, you generally didn't where the fight wasn't going to be 10+ minutes and HP per S was more important. But then again that only mattered until gear caught up or if you didn't want to burn as many consumables. TBC seems to have flattened the end game gear so that you can't outgear stuff as fast, but getting better at mana conservation is still one way to get rid of using as many consumables. But yeah it may not be possible.
They may have done something as stupid as have 5 healers and make the fight last longer or get a tank up to gearing levels that you can't reach yet. I'm not saying I'm not wrong in this case, but generally in the past when I heard this stuff I never experienced it.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.