05-30-2003, 10:55 PM
The SOJ debacle will be a thing of Blizzard legend, I think. You could write a case study in online-persona psychology on that phenonmenon itself.
What I really like about a chippie-based (or gem based in generall...I'd be perfectly happy if the new recipe were 3 perfects...but it IS true that chippies are scarcer than pgems given where most people play) is that there will never be a duping problem! Who in their right mind will spend an afternoon duping, what, maybe a couple hundred chippies?
One reason I like chippies better than pgems to build an economy around, though it certainly DOES, I admit, seem entirely counterintuitive, is that in order to get them you DO have to "slum" (an apt term) it. But that's the beauty of it: By slumming it, you guarantee that you're not doing ANYthing else useful. There's nothing at all in Act 1 Normal that's of any use to anybody in terms of trade value. Except for those fanatic Biggin's Bonnet collectors, of course. So to run around slumming it for chippies, IS to whore yourself out...but at the opportunity cost of something worthwhile, like leveling or hunting, etc.
What I really like about a chippie-based (or gem based in generall...I'd be perfectly happy if the new recipe were 3 perfects...but it IS true that chippies are scarcer than pgems given where most people play) is that there will never be a duping problem! Who in their right mind will spend an afternoon duping, what, maybe a couple hundred chippies?
One reason I like chippies better than pgems to build an economy around, though it certainly DOES, I admit, seem entirely counterintuitive, is that in order to get them you DO have to "slum" (an apt term) it. But that's the beauty of it: By slumming it, you guarantee that you're not doing ANYthing else useful. There's nothing at all in Act 1 Normal that's of any use to anybody in terms of trade value. Except for those fanatic Biggin's Bonnet collectors, of course. So to run around slumming it for chippies, IS to whore yourself out...but at the opportunity cost of something worthwhile, like leveling or hunting, etc.