05-30-2003, 09:56 PM
I'd rather that anything might be available in the shop, but accurately valued both on the buy and the sell. In order for that to work you need a monetary system that is based on more than one coin. (e.g. every store sells a gemmed talent for 500,000 gold which is stackable (say up to 500). Then you base the economy on the best item = 500 (250 million gold) talents in the shop. )
Then if they would ever implement Pete's suggestion of making (all) items eventually wear out, new items would always be valuable. And, then to accelerate destruction of Iths, and hacked items, they could introduce the dreaded "Rust Monster" from D&D that shows up when godly gear is present and always chooses to hit the best weapon or armor, heh. This will keep the economy in perspective and related to the game space, rather than what item farmers and what some dupers might do to it.
Then if they would ever implement Pete's suggestion of making (all) items eventually wear out, new items would always be valuable. And, then to accelerate destruction of Iths, and hacked items, they could introduce the dreaded "Rust Monster" from D&D that shows up when godly gear is present and always chooses to hit the best weapon or armor, heh. This will keep the economy in perspective and related to the game space, rather than what item farmers and what some dupers might do to it.