This is lame for three reasons:
1. It's a month until TBC's street date. Who cares if people get level 60 epic PvP rewards too fast? What, they'll level a bit faster to 70? These items don't have resilience and will be useless compared to level 70 'rare' PvP rewards.
2. People are already earning tokens far faster than the honor required to use them. Blizzard's just forcing people to throw away (more) tokens.
3. Without the team/gear-based matching system and with the (Blizzard-has-acknowledged-as) unbalanced level 70 talents, this just preserves the Offense > Defense gap that makes raiding a requirement for PvP in the game.
This is what Blizzard calls the "donut/hole" game development problem, and Blizzard has clearly decided to err on the side of the 'hole'. Again.
1. It's a month until TBC's street date. Who cares if people get level 60 epic PvP rewards too fast? What, they'll level a bit faster to 70? These items don't have resilience and will be useless compared to level 70 'rare' PvP rewards.
2. People are already earning tokens far faster than the honor required to use them. Blizzard's just forcing people to throw away (more) tokens.
3. Without the team/gear-based matching system and with the (Blizzard-has-acknowledged-as) unbalanced level 70 talents, this just preserves the Offense > Defense gap that makes raiding a requirement for PvP in the game.
This is what Blizzard calls the "donut/hole" game development problem, and Blizzard has clearly decided to err on the side of the 'hole'. Again.