12-13-2006, 01:00 AM
Quote:Sure I'm regretting I didn't PvP more when accumulating points was easy. But in the long term I don't think its going to make much difference.
In the old system, you toiled for a long time without receiving *any* rewards, then you got rewarded with bunches of items at once. In the new system acquiring any *one* particular item isn't that hard (most people opting for weapons) but acquiring say, a full set of the epic PvP armour would take a fair bit of grinding.
The offence-to-defence ratio was unbalanced in favour of the offence before and its worse now since the system is tuned around people possessing expansion items with their greater stamina and properties like "resilience". My warlock does fine in his tier 2/tier 2.5 gear, but my other characters have much shorter lifespans than they used to.
Even with the honor nerf, top quality weapons are exponentially more accessible than they used to be.
Chris
I think the biggest thing is there is no more decay. You earn the honor, it's yours. No 'wall' at a certain rank to run into that requires you to go w/o a life to advance. People can get stuff according to the time they put into it, but not have to go w/o a life to get there eventually.
--Mav