10 wishes
#14
Diablo II patch 1.11 or some possible Diablo III?

Quote:1) Vulnabilitys instead of resistance on monsters  Imagine on every monster that you want to find out what kind off attack did really hurt it.  Instead of mindless using one attack form until a immunity force you to use another as in D2!  Yes I am aware that the resistance system now could be used for vulnability effect!  But imagine if this was used(with game / time area or whatever wass fun) so the exploration of how to beat thesse monsters most efficient was a continuing part off the game! Even imagine that attack forms did matter aswell! Area effect, missile attack, melllee lvl 30 or lvl 6 bonus/ or skilltree bonuses. Creating situations where the observant player do as much damage with a low lvl firebolt than a high lvl fireball. Ofcause this has to be implemented so it makes sense and does not spoil the game either! Then imagine if thesse vulnabilitys where not static but even changing from game to game, or in time or as part of storyline, in some way, so learning a new efficient way to beat monsters where part of the game every time you played it

This already occurs for those who do not read forums or guides. In Diablo I, once you had defeated X number of a monster, you would start to see what its immunities or odd attributes were. Now, finding out that Diablo I was vulnerable to Holy Bolt? I found that out completely by accident. If that is what you are referring to, only about the first three to five months of the new game would allow for this sort of discovery, but then, anyone who reads a decent forum would know all of the tricks, some of which amount to cheese.

I think Holy Bolt Versus Diablo was very well known by forum dwellers long before I ever even played MP Diablo I. Am I correct when I guess that you object to the little damage bar over the head of DII monsters?

D III could go back to the D I style of not letting you know how much life the foe had left, but it seems that many games, including WoW, have the "know how hurt the enemey is" feature because . . . FANS want it.

Quote:2) Impliment Arreat summit website information in the game! let Cain hold the informations on Arreat Summit and let every Character learn it through the game. Let Runewords , crafted reciepes being known by cain and over time learned by the character. This would be an improvement for singleplayergames and especial for those who doesn’t use arreat summit or simellar sources for information!

That info was discovered by the players, in many cases, or just read from the MPQ files. And it still has errors. :) You want bad info? Heck, we already have the Lying Character Screen, and I would hope that a L.C.S. would be gone from Diablo III, if it is ever made.

Quote:3) Reward people playing the whole game! A simple tool to this is the quests , when game is finished reset all quest and let them could be redone! Offcause chosing the rewards so they make sense ! improved drops and imbues are good ones, ( learning new runewords / reciepes would be cooll! ). Also this would mean that hardcore multiplayer would be tempted to play the whole game to get a new round at quest rewards) Another tool would be to have cain (or another) asking you to clean a certain random area (for twice exp) and with that players are again rewarded for playing the whole game especial if no new task is given before the last is completed!. This instead off nerf powergaming (exp and item farming) in varius patches then reward and encourous people for playing the whole game! And let the powergame be as it is!
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Every game in this genre has quests. I am not sure what you are getting at, and I question why you think D III will have the same sort of structure as D II. They would be better off with trying something new, not just "more of the same." I would rather see more non linear adventuring, but that takes work. Plus, once through, with the skill system as it is, hardly scratches the replayability in DII. There are so many builds. I still have not one through'ed many builds, as there is not enough time.

D III, and any game that may have a story line, needs to consider replayability and variety. I would personally rather see anything that dilutes power acting be an integral feature in any DIII.

Quote:4) encourage specialization for teamplay, not single play! If you balance the game in a way so all skills is not only usefull but also needed, a jack off all tricks character could be more resourcfull in singleplayer , but in teamplayer specialisation has it uses! ( if combined with the vulnability setup for monsters a party would (maybe) have much more to offer each other as it is now whereas immunity are the biggest factor encourages team play! Also let all auras have ½ effect or less on party. Teamplay to become stronger together not to powerfull!

Team play is already encouraged, and you can see what the players have made of that. :) Blizzard knows that at some point, you can't force people to have fun your way, so most folks find fun in a variety of ways. D III . . . if team play is too forced, what then of SP?

Quote:5) a real challange for Blizzard would be to make skill trees that could be freely mixed! Instead of 5 (7 ) basic characters then have a multitude of combination choices! This is basicly the effect of having races and characterclasses from Role playing games. This is one of my personal favorite things to see. But to be honest its not that important as compared to the effort of balance the posibilitys there is in skilltrees already! But to do it succesful would give us nearly endless character combination. And thats something giving the game a long lifespawn!

You just contradicted yourself in 4 and 5. What is it you want: more specialization, or cross functional skills, which is what Diablo I had. Or maybe . . . D III will have a completely different model. (One can dream, eh?)

Quote:6) Do alot to improve mellee fight! Here a lot of things could be done. Some to balance the strength of mellee as compared to ranged combat! And some to make mellee more varied! I would like to see that the AI didn’t shoot through allied combat, so simply put a meelle fighter where in cover from ranged attack when enemies where engaged. Also I would like to see different types of physical attack damage , as like from blunt, slashing and piercing attacks . doing different ammount of damage based on creatures resistance against it simply to be an counterpart to different magic ones!

Right. Different game engine, better AI. That is what everyone wants in every new game. :) Did you volunteer to code the new AI? :)

Quote:7) get rid off crap items ! The game is floated with useless junk! A feature to get rid off normal items would make a lot off sense, or just a balance to drop less useless stuff. Let character level make normal white items drop less! Another crap item to get rid off is the + to all skill item! An severe mistake , replace them with items giving + to specific skills. + skill items limits the combinations on equipment that character use! + to variated skills increase the combinations! And the more interesting combinations the longer a lifespan the game have! Make the rare yellow item potential more powerfull than uniques,again to give more interesting combinations! Back to D2 classic here

How about you quit referencing Diablo II at all in this thought train? How about you consider that Diabl III may need to completely re evaluate the items, and how much emphasis needs to be on items versus skills? They are still searching, based on how D I went toward D II etc. Oh, and by the way, 90% of everything is junk, that is what makes the good stuff so nice when you run into it. I am talking about Real Life here. :o

Quote:8) get rid off player 8 system and maybe also difficult levels. And make a much more straigth forward way to make the game more difficult! Instead of player 8 only increasing Hp an increase of monsters movement speed would make for a much more interesting game. Or simply make the game more difficult each time its compleated! (increasing monsterspeed , swingspeed, damage and health a little each time would do a lot more than player 8 and difficult lvls.

Play Seven Lances Mod. You might be surprised. :) And again, a new game . . . will hopefully have a new engine and a new structure. You just repeated a call for better monster AI, by the way. :o

Quote:9) Use stat system and the effects in the game more balanced! Make Energy and health requred for use of some items! Make Fast cast, Important again, get rid of timers! (lousy solution) Fix poison . Its fast becoming and long and sad song! But most important fix damage so the gab between base monsters and special monsters is less! Back to d1 there

Who says Diablo III has to have any of those affixes? Or even Energy as a stat? You are looking at a D II fix there.

Quote:10) story line ! Enough said! Looking forward to replys With regards Jondifool

Well, you said a lot about Diablo II changes, but you said precious little about ideas for Diablo III. Interesting wish list for patch 1.11 though. :D
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In Memory of Pete
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Messages In This Thread
10 wishes - by jondifool - 02-20-2003, 09:49 PM
10 wishes - by jondifool - 02-20-2003, 09:54 PM
10 wishes - by WarBlade - 02-20-2003, 10:24 PM
10 wishes - by --Pete - 02-20-2003, 11:24 PM
10 wishes - by Obi2Kenobi - 02-20-2003, 11:32 PM
10 wishes - by jondifool - 02-21-2003, 03:51 PM
10 wishes - by --Pete - 02-21-2003, 04:24 PM
10 wishes - by kandrathe - 02-21-2003, 05:44 PM
10 wishes - by jondifool - 02-22-2003, 04:01 AM
10 wishes - by Urza-DSF - 02-23-2003, 06:24 PM
10 wishes - by torch1028 - 02-23-2003, 07:16 PM
10 wishes - by torch1028 - 02-23-2003, 07:20 PM
10 wishes - by Urza-DSF - 02-23-2003, 11:59 PM
10 wishes - by Occhidiangela - 02-24-2003, 05:45 PM
10 wishes - by Albion Child - 02-24-2003, 06:40 PM
10 wishes - by --Pete - 02-24-2003, 07:12 PM
10 wishes - by kandrathe - 02-24-2003, 07:33 PM
10 wishes - by kandrathe - 02-24-2003, 07:40 PM
10 wishes - by EspyLacopa - 02-24-2003, 07:46 PM
10 wishes - by Albion Child - 02-24-2003, 08:15 PM
10 wishes - by --Pete - 02-24-2003, 08:47 PM
10 wishes - by --Pete - 02-24-2003, 08:58 PM
10 wishes - by Swarmalicious - 02-25-2003, 12:31 AM
10 wishes - by Loschonorg - 02-25-2003, 03:07 AM
10 wishes - by kandrathe - 02-25-2003, 07:00 AM
10 wishes - by Albion Child - 02-25-2003, 12:19 PM
10 wishes - by NiteFox - 02-25-2003, 03:47 PM

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