11-15-2006, 09:43 AM
Quote:Things that are overpowered in Diablo 1:lol::rolleyes:
Stone Curse
Teleport
Chain Lightning
Fireball
Mana Shield
Arguably, Awesome Plate (of the Suffix)
Things that are overpowered in Diablo 2
60% of the Rune Words. A good bit of the elite uniques. Holy Shield. Blessed Hammer. Teleport. Telekinesis (was fixed). Conviction. Lightning Fury. Charged Strike. War Cry. Dim Vision. Decripify. Smite.
I could go on for pages.
--me
Hi,
I have to laugh.
Let me try to extend your list of "overpowered" things in DI and DII a bit:
DI
Suffix "of Haste"
Prefix "Archangels"
Suffix "of the Zodiac"
Suffix "of Heavens" (well, still)
Prefix "Emerald"
Prefix "Obsidian"
No resistance penalty in higher difficulties => even in hell, you basically only need two items for resistance and your set: 1 x Emerald, 1 x Obsidian; also no monster can reduce your resistance
No physical resistance on monsters
The spells you listed
The unconfined importance of AC for the survival of a char
All potions take instantaneous effect
I could obviously list some more.
DII
Rares (up to 6 mods)
Exceptional and Elite item classes
Runewords as such
The availibility of + skills on (nearly) all item classes
The skills you listed
Furthermore the skills Freezing Arrow, Valkyrie, Pierce, Tiger Strike (lvl 1 requirement!), Fade, Death Sentry, Amplify Damage, Corpse Explosion, Clay Golem, Battle Orders, Natural Resistance, Salvation, Fanaticism, Zeal (uninteruptable, basically), Frozen Orb, Static Field, Enchant (duration, pre-buff anyone?), Fury, Oak Sage
The ability to pre-buff
Hirelings, even equip-able
Prefix "Cruel"
Prefixes "Jeweler's" and to some extent "Artisan's"
I could obviously list some more.
I think you see where I'm getting. You can't just name all the good things that players use and say they are overpowered. If you feel that way, get yourself a chess program, set the difficulty to high and enjoy the "challenge".
Of all the things you listed, the ones I really can agree on are:
DI
Stone Curse (would be better if it didn't allow 100% cth, or if the monsters could still move, but very, very slowly)
Fireball (to some extent - around 600 maximum damage would have been enough instead of 1000)
DII
Runewords that grant aurae
Blessed hammer
Seriously, try playing singleplayer, no-twink, like when you re-start from scratch. Don't choose a disposasorc for your first char to gather items, perhaps even a melee class, and tell us how you fare when getting to hell.
Also note that there are tons of "underpowered" spells/skills and items in both games, too. This is crucial to balancing them (as far as balance is possible) and offers expert players additional challenges. If all spells/skills and items were the same - well, we'd go a little communist here, wouldn't we? And that has never quite worked out to date.
No offense.
Greetings, Fragbait
Quote:You cannot pass... I am a servant of the Secret Fire, wielder of the Flame of Anor. The Dark Flame will not avail you, Flame of Udun. Go back to the shadow. You shall not pass.- Gandalf, speaking to the Balrog
Quote:Empty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it in a teapot, it becomes the teapot. Now water can flow, or it can crash! Be water, my friend...- Bruce Lee
Quote: There's an old Internet adage which simply states that the first person to resort to personal attacks in an online argument is the loser. Don't be one.- excerpt from the forum rules
Post content property of Fragbait (member of the lurkerlounge). Do not (hesitate to) quote without permission.