Rethinking the raid guild
#11
Now there is a middle ground. You can start a more conventional guild, and then slowly ratchet up the pressure to play better as you get into more challenging content.

After the first week on Geddon or Vael, deduct DKP for people who blow up the group. Mock people who get caught by dark glare on C'thun. And once you are getting more then 40 people at your raids, have people who aren't prepared with the proper consumables put on the alt list with no compensation. Make it clear that people who are showing up prepared for progression nights will get priority on getting into the farm nights.

You don't explicitly threaten to /gkick people who really underperform, you just give them fewer and fewer oppertunities to go to attractive raids. If they are happy to fill out numbers in MC or ZG, that still helps your guild.
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Messages In This Thread
Rethinking the raid guild - by Brista - 10-21-2006, 05:19 PM
Rethinking the raid guild - by Monkey - 10-21-2006, 07:22 PM
Rethinking the raid guild - by oldmandennis - 10-22-2006, 05:01 AM
Rethinking the raid guild - by Professor Frink - 10-22-2006, 11:12 AM
Rethinking the raid guild - by Brista - 10-22-2006, 03:45 PM
Rethinking the raid guild - by Brista - 10-22-2006, 04:43 PM
Rethinking the raid guild - by Skandranon - 10-22-2006, 07:50 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 01:20 AM
Rethinking the raid guild - by MongoJerry - 10-23-2006, 02:00 AM
Rethinking the raid guild - by NuurAbSaal - 10-23-2006, 05:11 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 06:21 PM
Rethinking the raid guild - by Brista - 10-24-2006, 02:34 AM
Rethinking the raid guild - by Monkey - 10-24-2006, 04:18 PM
Rethinking the raid guild - by oldmandennis - 10-24-2006, 06:12 PM

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