Rethinking the raid guild
#8
Ehh one more time because AQ40 is late getting started.

Quote:In an archetypal 1950s Communist economy the workers at the grim dirty canteen with the awful food got paid the same by the state as the workers at the bright clean canteen where the food was always hot and fresh. It was perceived as fair and socially just that people who work all day got the same reward

In American football, everybody from the team owner, to the star, to the backup, to the athletic trainer get the same ring when you win. Lately, most of the winning teams have been very "working man" type teams, with a relativly small spread between the stars and the scrubs. And the NFL in general is fairly socialist, splitting the monumental TV revenue evenly between small market Green Bay and large market NY Giants. Salary caps prevent runaway bidding for players. The NFL is, by most important measures, easily the most popular sport in America.

Quote:For the first few runs of the month we want to get everyone to two raids each so priority is for people who haven't raided yet

This will hurt your progression. Progression would be the key to making this work at all - you have to be so bad ass that the recruits keep flowing in despite the people you kick for (subjectively) underperforming bad mouthing you all over the place. And it will hurt some peoples DKP. Which may make them wonder why they are in this guild in the first place.

Quote:What I'm hoping is that we'll develop an elite of superb Rogues and Mages who take pride in being far above the Retrinoobs and KittyKats, while also having an enthusiastic bunch of healers who heal us because they know that if they get bored (which they won't) we'll support them in gearing up a different spec

How will your healers be less bored then healers in general? And if they gear up a bit for damage, woln't they fall behind the other healers, and be at risk of a /gkick?
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Messages In This Thread
Rethinking the raid guild - by Brista - 10-21-2006, 05:19 PM
Rethinking the raid guild - by Monkey - 10-21-2006, 07:22 PM
Rethinking the raid guild - by oldmandennis - 10-22-2006, 05:01 AM
Rethinking the raid guild - by Professor Frink - 10-22-2006, 11:12 AM
Rethinking the raid guild - by Brista - 10-22-2006, 03:45 PM
Rethinking the raid guild - by Brista - 10-22-2006, 04:43 PM
Rethinking the raid guild - by Skandranon - 10-22-2006, 07:50 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 01:20 AM
Rethinking the raid guild - by MongoJerry - 10-23-2006, 02:00 AM
Rethinking the raid guild - by NuurAbSaal - 10-23-2006, 05:11 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 06:21 PM
Rethinking the raid guild - by Brista - 10-24-2006, 02:34 AM
Rethinking the raid guild - by Monkey - 10-24-2006, 04:18 PM
Rethinking the raid guild - by oldmandennis - 10-24-2006, 06:12 PM

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