Rethinking the raid guild
#3
I really don't think this has a snowballs chance of working.

You really would have to be at the top of progression for your server to attract the stream of quality applicants you want. Since you show no loyality to your members, they will show no loyality to you. 2-3 bad weeks of progress will probably gut you. And giving a warlock a chance to prove that his voidwalker can tank will hurt that progress.

I'd be suprised if you get many recruits if you offer no DKP for a month.

Also, trying to make a strict ordering of the skill of your members will gut your group with drama. Especially if that ordering effects loot.

Why don't you reroll or transfer to someplace you know there are good guilds?
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Messages In This Thread
Rethinking the raid guild - by Brista - 10-21-2006, 05:19 PM
Rethinking the raid guild - by Monkey - 10-21-2006, 07:22 PM
Rethinking the raid guild - by oldmandennis - 10-22-2006, 05:01 AM
Rethinking the raid guild - by Professor Frink - 10-22-2006, 11:12 AM
Rethinking the raid guild - by Brista - 10-22-2006, 03:45 PM
Rethinking the raid guild - by Brista - 10-22-2006, 04:43 PM
Rethinking the raid guild - by Skandranon - 10-22-2006, 07:50 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 01:20 AM
Rethinking the raid guild - by MongoJerry - 10-23-2006, 02:00 AM
Rethinking the raid guild - by NuurAbSaal - 10-23-2006, 05:11 PM
Rethinking the raid guild - by oldmandennis - 10-23-2006, 06:21 PM
Rethinking the raid guild - by Brista - 10-24-2006, 02:34 AM
Rethinking the raid guild - by Monkey - 10-24-2006, 04:18 PM
Rethinking the raid guild - by oldmandennis - 10-24-2006, 06:12 PM

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