10-13-2006, 04:04 PM
I'm not sure if I disagree with that statement or not.
I actually don't mind the fixed map in TQ as much as others. I like to have an idea of where I am, and how much further I need to go to reach a life fountain before I save the game and shut-down for the day/night. I'm playing through my third character at the moment. I started with a ranger (hunting+nature), followed with a full-on melee conqueror (warfare+defense), and am working out a battlemage (warfare+earth). I think the replayability is great with the possible skill combinations: there are usually two or three different ways to play each combination, so the fun is in finding out what lets you cruise through packs of monsters, what gets you by, and what gets you killed.
I do think there are too many possible mods for item stats, etc. I've run into a wall with one character because I can't find decent gear with mods to replace what I'm wearing (can't give up the +resist gear for higher armor, or I'll just die to different monsters). Similarly, there are too many damage types to try and protect against: vitality, piercing, poison, bleeding, burning, fire, cold, lightning, physical, and magic. The other thing that I don't like so much is the sheer number of areas. It strikes me as going back to D2 and adding the "frigid plains," the "ancient forest," the "tamoe lowlands," and the "tamoe midlands" to act 1. The upside though is that you'd have to add 6-7 more side quests per act and a merchant next to each waypoint.
Regarding graphics, I'm much more amused by the death animations in TQ. My favorite thing at the moment is taking my conqueror through mid Greece to batter and shield charge the maenads (SP????). I've gotten fairly good at flinging them off of cliffs and over river banks, but my new goal is to shoot them across gaps and have them land on the other side. The smaller demons are also fun to do this with, but because they appear only in the cave areas, it's more about driving them into walls than flinging them across ravines.
I think I'm leaning toward TQ rather than D2, but I might be persuaded.
I actually don't mind the fixed map in TQ as much as others. I like to have an idea of where I am, and how much further I need to go to reach a life fountain before I save the game and shut-down for the day/night. I'm playing through my third character at the moment. I started with a ranger (hunting+nature), followed with a full-on melee conqueror (warfare+defense), and am working out a battlemage (warfare+earth). I think the replayability is great with the possible skill combinations: there are usually two or three different ways to play each combination, so the fun is in finding out what lets you cruise through packs of monsters, what gets you by, and what gets you killed.
I do think there are too many possible mods for item stats, etc. I've run into a wall with one character because I can't find decent gear with mods to replace what I'm wearing (can't give up the +resist gear for higher armor, or I'll just die to different monsters). Similarly, there are too many damage types to try and protect against: vitality, piercing, poison, bleeding, burning, fire, cold, lightning, physical, and magic. The other thing that I don't like so much is the sheer number of areas. It strikes me as going back to D2 and adding the "frigid plains," the "ancient forest," the "tamoe lowlands," and the "tamoe midlands" to act 1. The upside though is that you'd have to add 6-7 more side quests per act and a merchant next to each waypoint.
Regarding graphics, I'm much more amused by the death animations in TQ. My favorite thing at the moment is taking my conqueror through mid Greece to batter and shield charge the maenads (SP????). I've gotten fairly good at flinging them off of cliffs and over river banks, but my new goal is to shoot them across gaps and have them land on the other side. The smaller demons are also fun to do this with, but because they appear only in the cave areas, it's more about driving them into walls than flinging them across ravines.
I think I'm leaning toward TQ rather than D2, but I might be persuaded.
but often it happens you know / that the things you don't trust are the ones you need most....
Opening lines of "Psalm" by Hey Rosetta!
Opening lines of "Psalm" by Hey Rosetta!