11-03-2006, 05:47 PM
Hi,
And, yeah, I hate that too;)
--Pete
Quote:i heart minesweeper, but am perhaps even more fond of freecell, which can't be lost. do you actually enjoy the 50/50 guess that so often comes at the end of a minesweeper board? i never really liked that part, so was wondering if it was just me.Probability says it should be 50/50. Murphy says it should be 100% against. Murphy usually wins:)
And, yeah, I hate that too;)
Quote:also, with respect to real difficulty levels, i liked that idea from the first time i ever saw you post it (i think it was during LOD beta). not sure yet how to make it work and still be reasonably "balanced" and interesting though. but it's something i've kept in my head since the beginning for hgl.Many games had that kind of difficulty in the past. I remember trying to beat Master of Magic straight out of the box at the highest difficulty. What a slaughter that was. The balance issue, as always, is the developer's problem. But some of the things past games did were: give the computer more units; turn on advanced AI features; make individual units tougher; let the computer spawn/build faster. Each game would have to be treated according to its own play-style and goals, but I strongly suspect that there's some particular combination that would work for any given game.
--Pete
How big was the aquarium in Noah's ark?