10-10-2006, 10:00 PM
Quote:The 30 second cooldown isn't too bad IMHO. When I'm running defense I tend to overtrap, so this means I'll be running out of my hidey-hole half as often, and thus being exposed half as often. Being able to drop a Freezing or Frost Trap in the middle of combat though... The way traps work now (You just click the skill and it activates - no need to even run through the placing animation) means that my survivability increases drastically. I tend to die in CC, and the times I manage to avoid that fate (after getting in melee combat in the first place) is to slow the rogue hitting me down as quickly as possible and then limp away. Before, this meant things like Wing Clip and Intimidation (Which I hate to use in close combat, since it means I can't stop a runner dead in their tracks for a minute), but dropping a trap... wow, that would give me plenty of time to limp away and prepare my attack.I think the point of this change was twofold:
1. Preventing chaintrapping
2. Reduce reliance on scatter shot (most pvp hunters specced around this ability)
For you as a BM hunter this is a pretty big buff, for most hunters though this simply frees them from scatter shot. The increased cooldown balances it out pretty well, any more and they'd need to buff the trap effects.