10-10-2006, 09:42 PM
Quote:2. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).I can hear the screams of "NERFHUNTERPLZKTHX - A Rogue" from miles away. That bit of news sounds to me like a million gnomish backstabbers all cried out in indignation, and then were silenced as if encased in a block of ice.
The 30 second cooldown isn't too bad IMHO. When I'm running defense I tend to overtrap, so this means I'll be running out of my hidey-hole half as often, and thus being exposed half as often. Being able to drop a Freezing or Frost Trap in the middle of combat though... The way traps work now (You just click the skill and it activates - no need to even run through the placing animation) means that my survivability increases drastically. I tend to die in CC, and the times I manage to avoid that fate (after getting in melee combat in the first place) is to slow the rogue hitting me down as quickly as possible and then limp away. Before, this meant things like Wing Clip and Intimidation (Which I hate to use in close combat, since it means I can't stop a runner dead in their tracks for a minute), but dropping a trap... wow, that would give me plenty of time to limp away and prepare my attack.
I get the feeling that this won't stay as easily-usable as I think it is based on how traps work now. I can imagine traps being easily interrupted, for the player to actually run through the trap-laying animation before its placed, or something like that; but as it stands this makes even ranged/pet specced hunters very tricky to kill in melee.
I guess they really do need to nerf hunters.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386