10-09-2006, 09:30 PM
Quote:That'll allow more fights with unusual threat rules.
I'm already seeing encounters that will require a paladin to use Righteous Defense or the hunter to use misdirection.
Heck I could see both of those already having a use in Razorgore phase 1 if you use a kiting strat. Lego spawns, hunter sends it to his kiting warrior. Lego gets on priest, paladin that is kiting as well does righteous defense to get the mobs on him.
I keep hoping for encounters that ask a tank to tank multiple mobs in a raid (like you get in 5 mans), I see some of the warrior talent changes as helping this out too. I've said it before part of the reason a warrior may want that 9 rage sunder even though they have devestate to keep the stack up is because they want to sunder other mobs they need to hold and that they'll be doing it in an environment that isn't as rage rich as some of the stuff is now.
But you can easily have a warrior that has to deal with holding something in a spot and you want other stuff that spawns on that warrior but he can't move to get it. The hunters can now "bring it" to them. The paladins who both sides now have, can fill is the support off tanks since you won't have as many warriors to protect the rest of the raid with the new talent (as can druids). Heck if you are outdoors you might want the druids rooting those mobs to give the hunter time to transfer it.
It means you can do new stuff with encounter design and give more classes more jobs. Which of course was one of the reasons both sides got shaman and paladins because both sides have the same tools now to deal with them all.
But I'm also hoping they keep some flexibility in how you can deal with it. That is why I mentioned that paladins might suddenly be the best choice to do some offtanking with that new talent, but it's something a druid or warrior could still do as well type of deal.
It's got me excited. :)
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.