10-03-2006, 05:42 PM
Quote:It seems to me that the aura is too powerful. It's a nice idea, but badly implemented. In a party you can cover your vulnerabilities by having a nice mix of characters. When you play alone you can't. Having auras-on-items giving you maybe 3 or 4 extra auras if you're dedicated to them can help emove weaknesses in various areas to allow you to play solo without ust grinding to a halt on certain enemies. However, the auras given are much to powerful and allow you to get the aura you migth expect from having a paladin wander around after you. To this end I think all the aura-providing runewords should have the aura level reduced to 1. You want higher level auras? get a party and put a paladin in it.
Conviction would still probably be very powerful, but it woudn't be as bad (the maximum resistance reduction would more than half). Maybe conviction is just to powerful though?
Don't be so sure. The main reason it's in use is as an immunity breaker, possibly in conjunction with Lower Resist charges. It's not broken because it takes resistances way into the negatives, but because the Sorceress' only real weakness is now irrelevant. Yes, lowering the level of Conviction will help a bit, but the majority of the breakable immunities are low enough that low Conviction will still break them and let something else (Rainbow Facets, masteries, Lower Resist) do the rest, which still creates the imbalance present in the sorceress. The melee classes have long been capable of clearing everything out with the proper build, true, but look at the kill speed ratio (bar Blessed Hammer, which has its own set of issues).
Quote: I'd warrant than an Amazon wadering around with a paladin in tow to provide level 20 conviction would be a lot worse for the addition of 1 character.
Must be why all them Lightning Fury Amazons have the Infinity mercenary in tow.
Quote:My due lire:
1. The Normal Cube is 3 X 4. Make the NM Cube 4X4 and the Hell Cube 4 X 5.
2. Fix Fend
3. Fix Impale/CS
4. Chain Lightning,
5. Fix Lightning Strike.
6. Fix LCS
Of these relatively realistic changes, I think I'd most like to see the LCS fixed. One can argue the "it impacts everyone" thing here (probably not--most people seldom look at it). Can't say that Impale, Fend, have been too big on my list. I tend to play off-class weapon melee Amazons when I play melee amazons. Mauls are sexy. Critical Strike is a bit important there, though.
I'm not sure about the cube expansion either. That does change what can be done with a few crafting recipes based on space limits. Or was that the point? More storage space would be convenient, I suppose. What if they just expanded the stash to infinity (or rather, just bigger than what is in use at any given time) and gave it a scroll bar (or something equally "simple")? Seems like it would save server space, but I could be wrong.
I must be honest, I'm not too sure what's wrong with Chain Lightning and Lightning Strike. I assume it's the same problem? I haven't used either extensively in-game, and haven't spent too much time with the code-diggers since I bought Guild Wars.
Quote:I'd like to see a return of class specific crafts. It stunk that those were removed.
Agreed, but low priority. Except that it will be implemented badly in the form of massively overpowered items yet again. If they can do it and maintain what little semblance of balance is left, I'd be a happy camper...sitter.
Also in this line, howsabout giving enemies that don't rhyme with "Doom Sniper" a fighting chance at killing us, eh?
--me