Blizzards asks for your Diablo II Suggestions/Concerns
#33
Quote:My actual complaint on this one is not the player behavior, but the equipment that enables one character to outkill my entire party which is reasonable well-equipped and of comparable level. I'm all for the competitive spirit (though the example is a bit extreme), but it seems like the competition has changed from "play the game" to "get Enigma first and turn on the bot" or "Go dupe an Infinity."
It seems to me that the aura is too powerful. It's a nice idea, but badly implemented. In a party you can cover your vulnerabilities by having a nice mix of characters. When you play alone you can't. Having auras-on-items giving you maybe 3 or 4 extra auras if you're dedicated to them can help emove weaknesses in various areas to allow you to play solo without ust grinding to a halt on certain enemies. However, the auras given are much to powerful and allow you to get the aura you migth expect from having a paladin wander around after you. To this end I think all the aura-providing runewords should have the aura level reduced to 1. You want higher level auras? get a party and put a paladin in it.
Conviction would still probably be very powerful, but it woudn't be as bad (the maximum resistance reduction would more than half). Maybe conviction is just to powerful though? I'd warrant than an Amazon wadering around with a paladin in tow to provide level 20 conviction would be a lot worse for the addition of 1 character.


on another note. Another new idea:
a mod to reduce nodrop percentage. Another boon to the solo character and to complement magic find. The point is that it wouldn't directly make a player overpowered. It may make the powerful items more ubiquitous though, this will allow the game to simply be balanced towards most people being equipped with that sort of stuff.
It could also be a one-off mod for a unique item or a runeword or something.

-Bob
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Blizzards asks for your Diablo II Suggestions/Concerns - by Bob - 09-30-2006, 01:58 AM

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