09-22-2006, 03:49 PM
Quote:AB favors Alliance. The path from the Arathor base to the Stables flag is shorter than the path from the Defilers base to the Farm flag, and Paladins and their immunity bubbles can hold solo-hold a node longer than any other class in the game.
WSG slightly favors Horde. The Horde base has a little better visibility than the Alliance base. Both bases have sneaky hiding spots involving clipping. Horde can pit stupid Allies in a ditch behind a giant tree south of the Alliance exit portal.
I disagree on AB. The trick to AB is not ST/Farm. It is controlling BS. I believe Horde has a shorter track to it. In my games (and it's been a lot of games lately), Horde gets to BS about 2 seconds before Alliance, and they usually end up controlling it about 80-85% of the time. Coincidentally (or not) they end up winning almost all of those games. BS is the most important node as it is in the middle and raised, and gives you almost a bird's eye view of the whole battlefield, so you can call INC for ST, LM and Farm from one side and Mine/ST/Farm from the other. Yesterday, we actually won one and did it by controlling BS. Afer we grabbed it, my game consisted of Shadowmeld/INC 4 LM/INC 5 BS-->Charge/INC many Farm etc etc etc. Easy win. Controlling BS is almost having an unfair advantage.
WSG, meh.... Alliance sucks at sticking together. If they did not, the tiny advantage that the Horde has would be nothing. The trick to WSG is NO DEFENSE!!! It should go like this.... All 10 go to Flag sticking close to one another. Ignore almost everything. Grab flag. All 10 go through the middle carrying the flag. On the way, kill everything on the way, and only ON THE WAY (ala Blitzkrieg), including the eventual enemy flag carrier for whom you can go out of your way, again as a team. As long as you stick together, you don't need any D (actually you don't WANT any D) and you can roll up any other team. I've had 2 occasions when this was illustrated well. I went through a nice stretch of getting into a game with a PVP guild, and it was 9 of them and me. We won 18 games in a row within maybe 3 hours. All but 1 were 3 caps. The one close game was against another guild team and they did pretty much the same. The other one was even better. I got into a PUG and we rolled up somewhere around 25 in a row also within 3-4 hours. All of the games were the same, as described above. Alas, this was before cross-realms, so now that would be impossible. Anyway, Defense is not for WSG if played properly. Of course, generally Alliance chases HKs and pretty much runs around aimlessly.
-A