05-23-2003, 11:51 PM
I meant, playerA is game creator, playerA ports to town. 10 second timer. PlayerA kicks playerB to steal drop, but playerB has already grabbed it during the timer.
The actual kick/ban occurs instantly when the button is clicked. It's just that you have to go to town and wait 10 seconds before you can activate it.
And, again, if people abuse kick, they'll be avoided. If they abuse ban, they'll quite obviously wind up alone - everyone will be banned!
Frankly, most of the freewheeling, "I just wanna play in some fast levelling pubbies" folks will play in Wild games. The coop-minded will get together with friends for coop games, and kick/ban would be reserved for random assholes who wander in.
-Kasreyn
The actual kick/ban occurs instantly when the button is clicked. It's just that you have to go to town and wait 10 seconds before you can activate it.
And, again, if people abuse kick, they'll be avoided. If they abuse ban, they'll quite obviously wind up alone - everyone will be banned!
Frankly, most of the freewheeling, "I just wanna play in some fast levelling pubbies" folks will play in Wild games. The coop-minded will get together with friends for coop games, and kick/ban would be reserved for random assholes who wander in.
-Kasreyn
--
"As for the future, your task is not to forsee it, but to enable it."
-Antoine de Saint-Exupéry
--
I have a LiveJournal now. - feel free to post or say hi.
AIM: LordKasreyn
YIM: apiphobicoddball
"As for the future, your task is not to forsee it, but to enable it."
-Antoine de Saint-Exupéry
--
I have a LiveJournal now. - feel free to post or say hi.
AIM: LordKasreyn
YIM: apiphobicoddball