Congrats to Marn and Blackhorn
#9
Quote:Greater shadow protection pots help A LOT on him as you don't take damage from the fears. If you can get up to about 160 shadow resist that helps a fair bit too, I did resist a few of the fears. EZ-thorw and crystal charge (or whatever the bomb one is) can help, but they have a small AoE. Clearing the bugs a volley once or twice is what really helps, just try to do it right after a fear so you don't get feared setting it up. :)

But yeah I just can't get the jump shot to work more than about 1 out of 5. Mouse issues and skill issues. So I just made sure to hit with the conc shot for every corner to help make sure I had space. I still sucked at it though.

You'll get Solenar. :)

There's another way to deal with Solenar's bugs (wherever it's better or not is left as an exercise to the reader), which works best if you have fast fingers.

Insteald of immobilizing him always at the same spot and dance around him (i.e., the standard recommended strategy), kite him away from the train of bugs between every immobilize, as follows:

1. Spawn him at the Northwest corner of the Ahn'Qiraj gates.
2. Cold trap, feign, explosive trap, and immobilize him when he gets to you.
3. When he breaks the immobilize, move away towards the Ahn'Qiraj gate and Wingclip him with rank 2 to slow him down when he gets to you.
4. When he catches up again, immobilize.

At this point, you've left a whole bunch of scarabs so far behind that they'll never bother you again.

5. When he breaks, kite him again to the Ahn'Qiraj gate, with Wingclip 2.
6. Immobilize him right under the gate itself. That will make the fears send you towards the wall harmelessly most of the time.

7. Again, do the same rank 2/3 thing and nail him at the ramp towards the Temple entrance.
8. And again, kite him and nail him close to the entry to the Ruins entrance.

You'll basically describe a huge counter-clockwise circle inside the area, where no mobs will bother you.

9. If he's still alive, keep doing the circle and kite him back to the entrance. The bugs will be at the center of the Ahn'Qiraj area, and safely away.
10. If after _that_ immobilize he's still alive, kite him back the same way you came, and immobilize him after the corner of the structure outside the gate.

The "fast fingers" part comes with the fact that this works best if you alternate aspects (between ranged and melee ones) when necessary, and if you can strafe so that he doesn't daze you. The advantage of this method is that you don't worry about bugs left behind, only the few groups he spawns on each immobilize, and that you leave more time between fears so that the cooldown of the pots can be available.
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Messages In This Thread
Congrats to Marn and Blackhorn - by Treesh - 09-06-2006, 07:12 AM
Congrats to Marn and Blackhorn - by Kevin - 09-06-2006, 08:35 AM
Congrats to Marn and Blackhorn - by Mirajj - 09-06-2006, 12:58 PM
Congrats to Marn and Blackhorn - by Tal - 09-06-2006, 12:58 PM
Congrats to Marn and Blackhorn - by Jester - 09-06-2006, 01:27 PM
Congrats to Marn and Blackhorn - by Tuftears - 09-06-2006, 08:41 PM
Congrats to Marn and Blackhorn - by Kevin - 09-06-2006, 09:09 PM
Congrats to Marn and Blackhorn - by Sabra - 09-06-2006, 10:54 PM
Congrats to Marn and Blackhorn - by Walkiry - 09-07-2006, 05:50 PM
Congrats to Marn and Blackhorn - by Kevin - 09-07-2006, 09:42 PM
Congrats to Marn and Blackhorn - by Mirajj - 09-07-2006, 09:50 PM
Congrats to Marn and Blackhorn - by Tuftears - 09-09-2006, 07:13 AM
Congrats to Marn and Blackhorn - by Kevin - 09-09-2006, 07:56 AM
Congrats to Marn and Blackhorn - by Tuftears - 09-09-2006, 08:10 AM
Congrats to Marn and Blackhorn - by Walkiry - 09-09-2006, 10:05 AM

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