07-26-2006, 01:46 PM
Quote:Angel' date='Jul 26 2006, 01:23 PM' post='114534']
Yes, the LL stumbled a bit for a few hours.
Thanks for the tips, but tell me, why avoid revives? Last time I played D2, every necromancer used revives. Has it been nerfed?
A guide I read recommended maxing skeleton, skeleton mages, skeleton mastery and revives. Is this a viable build? I like to play "clean" builds, meaning I'd like to avoid distributing my skill points over more than 3-4 skills. No need for skills with 1 point put into them.:)
Cheers!
My personal opinion about revives is that they dont worth much. I have a skellemancer and believe me the skellies alone can do all the work for you easy. :DRevives either run out of time and die at the worst points or stay behind and disapear. Its up to you actually but i wouldnt give more than a couple of points.
And for act bosses skellies + clay golem + decrepify = an extremely slow monster. If you add a strong merc to the above then the boss is doomed :D:D
Have fun
Iceman (aka Coldheart at the Basin)
AKA Coldheart at the Basin.<!--fontc--><!--/fontc-->