05-22-2003, 01:30 AM
I myself got an 85frenzy barb on west SC, and although I haven't spent much on a merc, I'd know where to go.
Question first is, what kind of items do you wear on your head and body?
If you where a shaftstop and/or vampgaze, I'm pretty sure you wouldn't need much protection in cows/blood runs or anywhere where you go because most the damage you're receiving is going straight into that shaft/gaze.
So in this case, I would suggest one of either:
Act II NM might mercenary:
This will increase your damage and efficiency so you can kill faster and more done in less time.
Act 1 Rogue:
Equip WF or any good bow on this rogue and it'll be helping you out totally wherever you go. I personally have never tried this before and wouldn't know how effective it could be.
Act 5 Barb:
Again, find yourself the best Sword you can get and hook your merc up with that, and he'll be owning almost as much as you, depending on the weapon used.
Overall, I would end up using the might merc because if you can get a good enough polearm, he can be as strong as the other 2 mercenaries, but ontop that, he also has might aura which is totally beneficial for killing enemies in hell difficulty.
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On the other hand, if you're like me and enjoy to MF, than you'll be wearing lots of MF items like tal rasha body armor or skullders, along with the highest % MF Stealskull you can find :D
Characters like this are aimed towards Act Bosses and SUs (Run around act V for SUs and you'll be surprised at what you can find!!!).
Protection can be vital in this area. So this is where I leave it all up to you.
Personally, I would go for a might merc, considering you won't be doing much cow runs (And when you do, you can throw on that shaft and gaze).
Cold would be an alright way to go, but frenzy is an attacking skills and you should always be pumping on the offense.
know the quote: The best defense you can have is a good offense?
This is totally true here in this case.
I'd expirement for a bit to see what you like best. Copy your character onto single player and test the diferent mercenaries out there and see which one(s) fit you best.
Also consider what items you got on your mules at this time. If you got that cruel giant thresher of carnage (or a good suffix), than by all means, go for an act 2 Merc.
Use up them items on a mule, rather than let them go to waste for 3 months straight :/
Eh, how is this for a first post all? rad! :D
Question first is, what kind of items do you wear on your head and body?
If you where a shaftstop and/or vampgaze, I'm pretty sure you wouldn't need much protection in cows/blood runs or anywhere where you go because most the damage you're receiving is going straight into that shaft/gaze.
So in this case, I would suggest one of either:
Act II NM might mercenary:
This will increase your damage and efficiency so you can kill faster and more done in less time.
Act 1 Rogue:
Equip WF or any good bow on this rogue and it'll be helping you out totally wherever you go. I personally have never tried this before and wouldn't know how effective it could be.
Act 5 Barb:
Again, find yourself the best Sword you can get and hook your merc up with that, and he'll be owning almost as much as you, depending on the weapon used.
Overall, I would end up using the might merc because if you can get a good enough polearm, he can be as strong as the other 2 mercenaries, but ontop that, he also has might aura which is totally beneficial for killing enemies in hell difficulty.
--
--
On the other hand, if you're like me and enjoy to MF, than you'll be wearing lots of MF items like tal rasha body armor or skullders, along with the highest % MF Stealskull you can find :D
Characters like this are aimed towards Act Bosses and SUs (Run around act V for SUs and you'll be surprised at what you can find!!!).
Protection can be vital in this area. So this is where I leave it all up to you.
Personally, I would go for a might merc, considering you won't be doing much cow runs (And when you do, you can throw on that shaft and gaze).
Cold would be an alright way to go, but frenzy is an attacking skills and you should always be pumping on the offense.
know the quote: The best defense you can have is a good offense?
This is totally true here in this case.
I'd expirement for a bit to see what you like best. Copy your character onto single player and test the diferent mercenaries out there and see which one(s) fit you best.
Also consider what items you got on your mules at this time. If you got that cruel giant thresher of carnage (or a good suffix), than by all means, go for an act 2 Merc.
Use up them items on a mule, rather than let them go to waste for 3 months straight :/
Eh, how is this for a first post all? rad! :D