Heiho,
I know they claimed INABIAF and that it 'works like intended' here, but it is not ok when Clouds of Poison deal physical damage continuously without appropriate collision checks.
The AI of the other townsfolk (including the Rogues you see commonly at the camp) doesn't support fighting in the wilderness, they'd just stand still. Of course the Act5 Barbies aside.
I'd also appreciate that weenies in Frigid Highland would get out of their cages, grabbing random stuff dropped by monsters and do some serious whacking (heck, even barehanded would do) before they cowardish tp home. But we must not forget it is a six year old game here.
Quote:That one is surely bugged, but the effect that walking through poison clouds does damage even if they already have disappeared shortly before is intended
I know they claimed INABIAF and that it 'works like intended' here, but it is not ok when Clouds of Poison deal physical damage continuously without appropriate collision checks.
Quote:That one is actually interesting. I'd like to see it more as a feature, not a bug, and it would be nice if we could see warriors in each act taking on the monsters. Would add to the atmosphere.According to Nefarius over at the PK that are Rogues which were first drafts for hirelings, but never managed it into the game. He says they are most probably only spawned in closed bnet, cause there is no evidence of their spawning in the local files for them.
The AI of the other townsfolk (including the Rogues you see commonly at the camp) doesn't support fighting in the wilderness, they'd just stand still. Of course the Act5 Barbies aside.
I'd also appreciate that weenies in Frigid Highland would get out of their cages, grabbing random stuff dropped by monsters and do some serious whacking (heck, even barehanded would do) before they cowardish tp home. But we must not forget it is a six year old game here.