05-21-2003, 03:22 PM
Feel free to ignore it as well, the discussion has been had a million times and this doesn't really add anything new. I simply couldn't restrain myself today so I typed it more for me, and posted it anyway because some people may care what my opinion is, I probably won't respond to any replies unless they bring up points I haven't already seen discussed a bunch.
Yeah, it wasn't a choice in the poll, and I know that it won't really stop grief players anyway. So you add a kick feature as well. The game creator can kick whoever they want, and no chars from that persons account can join that game. You could also do a vote system for the kick as well, but I don't like that. Leave it on the game creator. Yes, it can be abuse (something good drops and the creator boots everyone from the game so they can grab it). But nothing is perfect.
Yes, you could still have the people following and harassing you, but it is a lot easier to document and prove the harassment if it happens over several games/days and Blizzard is much more capable and likely of doing something about it in that case.
I don't think there is a solution to grief player problem, but I do think that having the choice of having hostility in your games or not, and simply fixing the bugs that allow people to do the cheap PK kill tricks (have the hydras pop like traps when the sorc goes through a TP or WP, etc) would make the best environment. There will still be other types of annoyance, but I think it would be a better environment for people who want to play with random people and not deal with as much crap. Leachers are fixed by the level reqs, so with out the hostile threat for those who don't want it, you are left with people who type annoying crap (squelch) or drop stealers (which could be fixed by a kick function). I think it solves more problems than it causes, but I'll admit I haven't given it a lot of thought lately because I have fled to the side of pretty much password only games most of the time with people I know, unless I am in a mood where I can deal with the idiocy.
As for the two options listed either works for me. My usual tact when I do get hostiled is to either stay where I am and keep going (if the person wasn't in the area with me), or to grab a random waypoint and continue on. I still can collect experience and maybe even move forward on a quest and the PK will usually leave. The game is big it can pretty darn hard to find people, even with some of the hacks (I don't think there is one that reveals your location on the players screen yet if you aren't partied could be wrong). It also gives me more reason to jump down into the pits and side areas at times. But this is because I rarely get hostiled by anyone who had been in my party at the time. But I would still like to have an environment where they simply can't hostile me at all if I don't want. The mutual is probably the next bet so that dueling could still happen.
Yeah, it wasn't a choice in the poll, and I know that it won't really stop grief players anyway. So you add a kick feature as well. The game creator can kick whoever they want, and no chars from that persons account can join that game. You could also do a vote system for the kick as well, but I don't like that. Leave it on the game creator. Yes, it can be abuse (something good drops and the creator boots everyone from the game so they can grab it). But nothing is perfect.
Yes, you could still have the people following and harassing you, but it is a lot easier to document and prove the harassment if it happens over several games/days and Blizzard is much more capable and likely of doing something about it in that case.
I don't think there is a solution to grief player problem, but I do think that having the choice of having hostility in your games or not, and simply fixing the bugs that allow people to do the cheap PK kill tricks (have the hydras pop like traps when the sorc goes through a TP or WP, etc) would make the best environment. There will still be other types of annoyance, but I think it would be a better environment for people who want to play with random people and not deal with as much crap. Leachers are fixed by the level reqs, so with out the hostile threat for those who don't want it, you are left with people who type annoying crap (squelch) or drop stealers (which could be fixed by a kick function). I think it solves more problems than it causes, but I'll admit I haven't given it a lot of thought lately because I have fled to the side of pretty much password only games most of the time with people I know, unless I am in a mood where I can deal with the idiocy.
As for the two options listed either works for me. My usual tact when I do get hostiled is to either stay where I am and keep going (if the person wasn't in the area with me), or to grab a random waypoint and continue on. I still can collect experience and maybe even move forward on a quest and the PK will usually leave. The game is big it can pretty darn hard to find people, even with some of the hacks (I don't think there is one that reveals your location on the players screen yet if you aren't partied could be wrong). It also gives me more reason to jump down into the pits and side areas at times. But this is because I rarely get hostiled by anyone who had been in my party at the time. But I would still like to have an environment where they simply can't hostile me at all if I don't want. The mutual is probably the next bet so that dueling could still happen.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.