07-17-2006, 01:12 PM
Little update here. I took out Andariel with no problem, I didn't even get poisoned, merc didn't die once, and I didn't even have to recast the puppies. So far it's been a steady progress. I cast the puppies to head off attacks from different directions from baddies like beetles that like to charge me. I also exchanged my A1 merc for a Blessed Aim merc to make sure the summons are hitting even though they do little damage. The wolves hardly die, partly because I keep recasting them, but they can take a beating with OS going. The only part that really slowed me down in A2 so far was the Arcane Sanctuary. I went thr wrong way the first and second times and got extremely frustrated as I always do in the AS because of the AI pathfinding. I'd have to say the worst part of that area as a summoner is the teleportation pads. The Maggot Lair was much of the same as the AS, but I again used the summons to scout ahead, etc. My next task is to take out Duriel. I just haven't decided if I want to go with the 5 Spirit Wolves or the Dires yet.
The mass of men lead lives of quiet desperation - Henry David Thoreau
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club