06-30-2006, 09:12 PM
I don't plan on playing online for about a month and a half until I get back to Purdue in August. So, yes, I will be playing SP for a while:)
I guess, Ill ahve to see what happens with the skill synergies. I'm still not convinced about them. I was always in the habit of saving my skill points until I got to the proper level of 30.
The characters that I have the most experience with are the CE Necro with a pumped IG, IM, LR, and AD with a pumped Bone Spirit. But You say that Bone Spirit is not nearly as useful as it used to be in Hell difficulty, I may use a different skill, but I'm not sure what quit yet.
I have only played Hardcore once, and it was using a Trap'sin with the lightning trap and fire trap. I got that character up to level 95 and she died in the Ice Caves of Act V to a damnedable MSLE (Are they are ferocious as they used to be also?) I may have to give SP HC a try again. I always like the Trapsins cause you didn't see many of them and when you jumped into a game and started killing everything people were amazed. Same thing with the CE necro. Most of the Necros I saw were of the Zookeeper variety.
I never got into Druids, Paladins or Amazons even though the GA/Windforce Amazon used to be uber-duper. I have always wanted to do a Paladin party where each Paladin specialized in a different aura. One might take the resistance aura, another might take Vigor, etc. The Act II hirelings would be used to provide other auras so these don't have to be taken into account. These Paladins would be *strictly* for playing in a party because they would get destroyed on their own. Maybe this time through I'll give a different class a try.
Thanks for the post, it was informative. I'll be installing the game tomorrow (July 1) because I intend on playing Warhammer 40K for a good portion of tonight.:)
I guess, Ill ahve to see what happens with the skill synergies. I'm still not convinced about them. I was always in the habit of saving my skill points until I got to the proper level of 30.
The characters that I have the most experience with are the CE Necro with a pumped IG, IM, LR, and AD with a pumped Bone Spirit. But You say that Bone Spirit is not nearly as useful as it used to be in Hell difficulty, I may use a different skill, but I'm not sure what quit yet.
I have only played Hardcore once, and it was using a Trap'sin with the lightning trap and fire trap. I got that character up to level 95 and she died in the Ice Caves of Act V to a damnedable MSLE (Are they are ferocious as they used to be also?) I may have to give SP HC a try again. I always like the Trapsins cause you didn't see many of them and when you jumped into a game and started killing everything people were amazed. Same thing with the CE necro. Most of the Necros I saw were of the Zookeeper variety.
I never got into Druids, Paladins or Amazons even though the GA/Windforce Amazon used to be uber-duper. I have always wanted to do a Paladin party where each Paladin specialized in a different aura. One might take the resistance aura, another might take Vigor, etc. The Act II hirelings would be used to provide other auras so these don't have to be taken into account. These Paladins would be *strictly* for playing in a party because they would get destroyed on their own. Maybe this time through I'll give a different class a try.
Thanks for the post, it was informative. I'll be installing the game tomorrow (July 1) because I intend on playing Warhammer 40K for a good portion of tonight.:)
The mass of men lead lives of quiet desperation - Henry David Thoreau
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club