06-26-2006, 07:34 PM
(This post was last modified: 06-26-2006, 07:39 PM by Occhidiangela.)
Quote:Hi everyone... been a while since I've been by. (Yes - he's alive!)Hooray. Hope you are well. :D
A tactical note on Frenzy Barb. I tended to use Walk instead of Run at all times with my Frenzy barb. I used Leap Attack to travel great distances over empty spaces. One point wonder.
Why?
I boosted DR (a bit of luck on rare Armor drops) to where it now and again stopped a hit.
Between some + skills and Shout, and a point in Iron Skin with + skills, the speed of Frenzy Walk provides enough speed to move with sufficient agility, and when you are on a killing streak, walking both avoids desynch and allows your DR to work as you run from spot to spot to engage, particularly when missile shooters are about.
Not a cure all to getting hit, Lister's boys have that irritating ITD Smite skill.
Taunt was my key to slowing down archers/spell casters. Taunt a guy to you, hit with Frenzy, and walk (quickly) all over the battlefield doing that slice and dice thing. :whistling:
Anyhoo, a handy tactical tool for some fights, YMMV.
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete