Today's question: Deep wounds and impale
#12
Quote:If it were 4 hits and zero crits it would be 400 damage.

The crit provided 100 damage, not 200, since the 100 damage would have happened anyway (crits replace hits, never misses)

Yes, the bonus damage is only 100, but the crit itself was for 200 damage. This is just a matter of perspective on what you choose your frame of reference to be. You can choose to treat crits as separate attacks that do double the damage, or you can choose crits as bonus on top of existing damage. But if you DO choose to judge crits as bonus damage, then you have to use Impale as 20% for the bonus of the crit (as per tooltip), not 10% as per your original calculations.

Quote:So the crit did not account for 40% of the damage, in actuality it accounted for 20% of the total damage, or 100/500.

Correct - notice that it's not 25% either as our original crit rate. But again, this number is just a matter of perspective.

Quote:add impale to that hit and it is 300 + 220 = 520
20 / 500 = 4% more damage on yellow attacks, or about 2% of total. This is admittedly higher than I had factored. and is about 1% more damage per talent point, which jives with most of the rest of the talent points.

Yes, the results are identical to what you get using the other method - it's 2% increase from exisiting damage, and corresponds to 1.92% of your total damage. Not too bad. It would be interesting to see just how much damage increase do other talents provide.
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Messages In This Thread
Today's question: Deep wounds and impale - by Lok - 06-14-2006, 03:26 PM
Today's question: Deep wounds and impale - by Lok - 06-14-2006, 05:24 PM
Today's question: Deep wounds and impale - by Lok - 06-14-2006, 07:11 PM
Today's question: Deep wounds and impale - by lemekim - 06-17-2006, 03:45 PM

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